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Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
Committed: http://code.google.com/p/skia/source/detail?r=11169
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gm/roundrects.cpp
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gm/strokerects.cpp
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gm/strokes.cpp
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include/utils/SkRandom.h
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src/effects/SkColorMatrixFilter.cpp
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tests/AAClipTest.cpp
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tests/BitmapGetColorTest.cpp
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tests/GrMemoryPoolTest.cpp
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tests/InfRectTest.cpp
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tests/LListTest.cpp
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tests/MathTest.cpp
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tests/MipMapTest.cpp
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tests/PathTest.cpp
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tests/PictureTest.cpp
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tests/RTreeTest.cpp
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tests/RandomTest.cpp
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tests/RegionTest.cpp
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tests/Sk64Test.cpp
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tests/SortTest.cpp
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tests/UtilsTest.cpp
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tests/Writer32Test.cpp
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