Index: bench/RTreeBench.cpp |
diff --git a/bench/RTreeBench.cpp b/bench/RTreeBench.cpp |
index 606a84d156771b0182b052a00b793fa1ff5ab47f..7dc54ca329d76ad6af675f32b1aaa3ad466ed3f6 100644 |
--- a/bench/RTreeBench.cpp |
+++ b/bench/RTreeBench.cpp |
@@ -19,7 +19,7 @@ static const int NUM_QUERY_RECTS = 5000; |
static const int NUM_QUERIES = 1000; |
static const int GRID_WIDTH = 100; |
-typedef SkIRect (*MakeRectProc)(SkMWCRandom&, int, int); |
+typedef SkIRect (*MakeRectProc)(SkRandom&, int, int); |
// Time how long it takes to build an R-Tree either bulk-loaded or not |
class BBoxBuildBench : public SkBenchmark { |
@@ -46,7 +46,7 @@ protected: |
return fName.c_str(); |
} |
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
- SkMWCRandom rand; |
+ SkRandom rand; |
for (int i = 0; i < SkBENCHLOOP(100); ++i) { |
for (int j = 0; j < NUM_BUILD_RECTS; ++j) { |
fTree->insert(reinterpret_cast<void*>(j), fProc(rand, j, NUM_BUILD_RECTS), |
@@ -97,7 +97,7 @@ protected: |
return fName.c_str(); |
} |
virtual void onPreDraw() SK_OVERRIDE { |
- SkMWCRandom rand; |
+ SkRandom rand; |
for (int j = 0; j < SkBENCHLOOP(NUM_QUERY_RECTS); ++j) { |
fTree->insert(reinterpret_cast<void*>(j), fProc(rand, j, |
SkBENCHLOOP(NUM_QUERY_RECTS)), fBulkLoad); |
@@ -106,7 +106,7 @@ protected: |
} |
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
- SkMWCRandom rand; |
+ SkRandom rand; |
for (int i = 0; i < SkBENCHLOOP(NUM_QUERIES); ++i) { |
SkTDArray<void*> hits; |
SkIRect query; |
@@ -149,22 +149,22 @@ private: |
typedef SkBenchmark INHERITED; |
}; |
-static inline SkIRect make_simple_rect(SkMWCRandom&, int index, int numRects) { |
+static inline SkIRect make_simple_rect(SkRandom&, int index, int numRects) { |
SkIRect out = {0, 0, GENERATE_EXTENTS, GENERATE_EXTENTS}; |
return out; |
} |
-static inline SkIRect make_concentric_rects_increasing(SkMWCRandom&, int index, int numRects) { |
+static inline SkIRect make_concentric_rects_increasing(SkRandom&, int index, int numRects) { |
SkIRect out = {0, 0, index + 1, index + 1}; |
return out; |
} |
-static inline SkIRect make_concentric_rects_decreasing(SkMWCRandom&, int index, int numRects) { |
+static inline SkIRect make_concentric_rects_decreasing(SkRandom&, int index, int numRects) { |
SkIRect out = {0, 0, numRects - index, numRects - index}; |
return out; |
} |
-static inline SkIRect make_XYordered_rects(SkMWCRandom& rand, int index, int numRects) { |
+static inline SkIRect make_XYordered_rects(SkRandom& rand, int index, int numRects) { |
SkIRect out; |
out.fLeft = index % GRID_WIDTH; |
out.fTop = index / GRID_WIDTH; |
@@ -172,7 +172,7 @@ static inline SkIRect make_XYordered_rects(SkMWCRandom& rand, int index, int num |
out.fBottom = out.fTop + 1 + rand.nextU() % (GENERATE_EXTENTS / 3); |
return out; |
} |
-static inline SkIRect make_YXordered_rects(SkMWCRandom& rand, int index, int numRects) { |
+static inline SkIRect make_YXordered_rects(SkRandom& rand, int index, int numRects) { |
SkIRect out; |
out.fLeft = index / GRID_WIDTH; |
out.fTop = index % GRID_WIDTH; |
@@ -181,7 +181,7 @@ static inline SkIRect make_YXordered_rects(SkMWCRandom& rand, int index, int num |
return out; |
} |
-static inline SkIRect make_point_rects(SkMWCRandom& rand, int index, int numRects) { |
+static inline SkIRect make_point_rects(SkRandom& rand, int index, int numRects) { |
SkIRect out; |
out.fLeft = rand.nextU() % GENERATE_EXTENTS; |
out.fTop = rand.nextU() % GENERATE_EXTENTS; |
@@ -190,7 +190,7 @@ static inline SkIRect make_point_rects(SkMWCRandom& rand, int index, int numRect |
return out; |
} |
-static inline SkIRect make_random_rects(SkMWCRandom& rand, int index, int numRects) { |
+static inline SkIRect make_random_rects(SkRandom& rand, int index, int numRects) { |
SkIRect out; |
out.fLeft = rand.nextS() % GENERATE_EXTENTS; |
out.fTop = rand.nextS() % GENERATE_EXTENTS; |
@@ -199,7 +199,7 @@ static inline SkIRect make_random_rects(SkMWCRandom& rand, int index, int numRec |
return out; |
} |
-static inline SkIRect make_large_rects(SkMWCRandom& rand, int index, int numRects) { |
+static inline SkIRect make_large_rects(SkRandom& rand, int index, int numRects) { |
SkIRect out; |
out.fLeft = rand.nextU() % GENERATE_EXTENTS; |
out.fTop = rand.nextU() % GENERATE_EXTENTS; |