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Side by Side Diff: gm/quadpaths.cpp

Issue 23576015: Change old PRG to be SkLCGRandom; change new one to SkRandom (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Fix some spurious SkMWCRandoms Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gm.h" 7 #include "gm.h"
8 #include "SkCanvas.h" 8 #include "SkCanvas.h"
9 #include "SkPaint.h" 9 #include "SkPaint.h"
10 #include "SkRandom.h" 10 #include "SkRandom.h"
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84 titlePaint.setAntiAlias(true); 84 titlePaint.setAntiAlias(true);
85 titlePaint.setLCDRenderText(true); 85 titlePaint.setLCDRenderText(true);
86 titlePaint.setTextSize(15 * SK_Scalar1); 86 titlePaint.setTextSize(15 * SK_Scalar1);
87 const char title[] = "Quad Drawn Into Rectangle Clips With " 87 const char title[] = "Quad Drawn Into Rectangle Clips With "
88 "Indicated Style, Fill and Linecaps, with stroke wi dth 10"; 88 "Indicated Style, Fill and Linecaps, with stroke wi dth 10";
89 canvas->drawText(title, strlen(title), 89 canvas->drawText(title, strlen(title),
90 20 * SK_Scalar1, 90 20 * SK_Scalar1,
91 20 * SK_Scalar1, 91 20 * SK_Scalar1,
92 titlePaint); 92 titlePaint);
93 93
94 SkRandom rand; 94 SkLCGRandom rand;
95 SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1); 95 SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
96 canvas->save(); 96 canvas->save();
97 canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1); 97 canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
98 canvas->save(); 98 canvas->save();
99 for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) { 99 for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
100 if (0 < cap) { 100 if (0 < cap) {
101 canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_CO UNT(gStyles), 0); 101 canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_CO UNT(gStyles), 0);
102 } 102 }
103 canvas->save(); 103 canvas->save();
104 for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) { 104 for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
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227 titlePaint.setAntiAlias(true); 227 titlePaint.setAntiAlias(true);
228 titlePaint.setLCDRenderText(true); 228 titlePaint.setLCDRenderText(true);
229 titlePaint.setTextSize(15 * SK_Scalar1); 229 titlePaint.setTextSize(15 * SK_Scalar1);
230 const char title[] = "Quad Closed Drawn Into Rectangle Clips With " 230 const char title[] = "Quad Closed Drawn Into Rectangle Clips With "
231 "Indicated Style, Fill and Linecaps, with stroke wi dth 10"; 231 "Indicated Style, Fill and Linecaps, with stroke wi dth 10";
232 canvas->drawText(title, strlen(title), 232 canvas->drawText(title, strlen(title),
233 20 * SK_Scalar1, 233 20 * SK_Scalar1,
234 20 * SK_Scalar1, 234 20 * SK_Scalar1,
235 titlePaint); 235 titlePaint);
236 236
237 SkRandom rand; 237 SkLCGRandom rand;
238 SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1); 238 SkRect rect = SkRect::MakeWH(100*SK_Scalar1, 30*SK_Scalar1);
239 canvas->save(); 239 canvas->save();
240 canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1); 240 canvas->translate(10 * SK_Scalar1, 30 * SK_Scalar1);
241 canvas->save(); 241 canvas->save();
242 for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) { 242 for (size_t cap = 0; cap < SK_ARRAY_COUNT(gCaps); ++cap) {
243 if (0 < cap) { 243 if (0 < cap) {
244 canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_CO UNT(gStyles), 0); 244 canvas->translate((rect.width() + 40 * SK_Scalar1) * SK_ARRAY_CO UNT(gStyles), 0);
245 } 245 }
246 canvas->save(); 246 canvas->save();
247 for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) { 247 for (size_t fill = 0; fill < SK_ARRAY_COUNT(gFills); ++fill) {
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298 298
299 ////////////////////////////////////////////////////////////////////////////// 299 //////////////////////////////////////////////////////////////////////////////
300 300
301 static GM* QuadPathFactory(void*) { return new QuadPathGM; } 301 static GM* QuadPathFactory(void*) { return new QuadPathGM; }
302 static GMRegistry regQuadPath(QuadPathFactory); 302 static GMRegistry regQuadPath(QuadPathFactory);
303 303
304 static GM* QuadClosePathFactory(void*) { return new QuadClosePathGM; } 304 static GM* QuadClosePathFactory(void*) { return new QuadClosePathGM; }
305 static GMRegistry regQuadClosePath(QuadClosePathFactory); 305 static GMRegistry regQuadClosePath(QuadClosePathFactory);
306 306
307 } 307 }
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