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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurDrawLooper.h" | 9 #include "SkBlurDrawLooper.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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145 } | 145 } |
146 | 146 |
147 { | 147 { |
148 SkMatrix m; | 148 SkMatrix m; |
149 m.setRotate(SkIntToScalar(30)); | 149 m.setRotate(SkIntToScalar(30)); |
150 fMatrices.push_back(m); | 150 fMatrices.push_back(m); |
151 } | 151 } |
152 } | 152 } |
153 | 153 |
154 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 154 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
155 SkRandom rand; | 155 SkLCGRandom rand; |
156 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); | 156 canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); |
157 | |
158 int i; | 157 int i; |
159 for (i = 0; i < fPaints.count(); ++i) { | 158 for (i = 0; i < fPaints.count(); ++i) { |
160 canvas->save(); | 159 canvas->save(); |
161 // position the path, and make it at off-integer coords. | 160 // position the path, and make it at off-integer coords. |
162 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, | 161 canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, |
163 SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); | 162 SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); |
164 SkColor color = rand.nextU(); | 163 SkColor color = rand.nextU(); |
165 color |= 0xff000000; | 164 color |= 0xff000000; |
166 fPaints[i].setColor(color); | 165 fPaints[i].setColor(color); |
167 | 166 |
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199 SkTArray<SkPaint> fPaints; | 198 SkTArray<SkPaint> fPaints; |
200 SkTArray<SkMatrix> fMatrices; | 199 SkTArray<SkMatrix> fMatrices; |
201 }; | 200 }; |
202 | 201 |
203 ////////////////////////////////////////////////////////////////////////////// | 202 ////////////////////////////////////////////////////////////////////////////// |
204 | 203 |
205 static GM* MyFactory(void*) { return new CircleGM; } | 204 static GM* MyFactory(void*) { return new CircleGM; } |
206 static GMRegistry reg(MyFactory); | 205 static GMRegistry reg(MyFactory); |
207 | 206 |
208 } | 207 } |
| 208 |
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