Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index 999b8f8bfa2863e54e71adfc628fc475f2e71eb5..ecf9913d2a2cbd99998d9547f8d51cae8ede4dde 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -1026,13 +1026,13 @@ bool SkSpecularLightingImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* |
#if SK_SUPPORT_GPU |
namespace { |
-SkPoint3 random_point3(SkMWCRandom* random) { |
+SkPoint3 random_point3(SkRandom* random) { |
return SkPoint3(SkScalarToFloat(random->nextSScalar1()), |
SkScalarToFloat(random->nextSScalar1()), |
SkScalarToFloat(random->nextSScalar1())); |
} |
-SkLight* create_random_light(SkMWCRandom* random) { |
+SkLight* create_random_light(SkRandom* random) { |
int type = random->nextULessThan(3); |
switch (type) { |
case 0: { |
@@ -1168,7 +1168,7 @@ bool GrDiffuseLightingEffect::onIsEqual(const GrEffect& sBase) const { |
GR_DEFINE_EFFECT_TEST(GrDiffuseLightingEffect); |
-GrEffectRef* GrDiffuseLightingEffect::TestCreate(SkMWCRandom* random, |
+GrEffectRef* GrDiffuseLightingEffect::TestCreate(SkRandom* random, |
GrContext* context, |
const GrDrawTargetCaps&, |
GrTexture* textures[]) { |
@@ -1386,7 +1386,7 @@ bool GrSpecularLightingEffect::onIsEqual(const GrEffect& sBase) const { |
GR_DEFINE_EFFECT_TEST(GrSpecularLightingEffect); |
-GrEffectRef* GrSpecularLightingEffect::TestCreate(SkMWCRandom* random, |
+GrEffectRef* GrSpecularLightingEffect::TestCreate(SkRandom* random, |
GrContext* context, |
const GrDrawTargetCaps&, |
GrTexture* textures[]) { |