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Rename ShaderType enum to ShaderVisibility
Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now
used solely as a bitfield. Methods that previously accepted a single
ShaderType value are split into separate calls:
- getShader -> vsGetShader, gsGetShader, fsGetShader
- emiitFunction -> fsEmitFunction
- appendTextureLookup -> fsAppendTextureLookup
No change in functionality. This is a refactoring to allow us to
separate the vertex/geometry and fragment parts of GrGLShaderBuilder.
Committed: http://code.google.com/p/skia/source/detail?r=11044
Total comments: 2
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src/core/SkXfermode.cpp
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src/effects/SkArithmeticMode.cpp
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src/effects/SkBicubicImageFilter.cpp
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src/effects/SkColorMatrixFilter.cpp
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src/effects/SkDisplacementMapEffect.cpp
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src/effects/SkLightingImageFilter.cpp
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src/effects/SkMagnifierImageFilter.cpp
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src/effects/SkMatrixConvolutionImageFilter.cpp
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src/effects/SkMorphologyImageFilter.cpp
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src/effects/SkPerlinNoiseShader.cpp
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src/effects/SkTableColorFilter.cpp
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src/effects/gradients/SkGradientShader.cpp
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src/effects/gradients/SkTwoPointConicalGradient.cpp
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src/effects/gradients/SkTwoPointRadialGradient.cpp
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src/gpu/effects/GrConfigConversionEffect.cpp
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src/gpu/effects/GrConvolutionEffect.cpp
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src/gpu/effects/GrSimpleTextureEffect.cpp
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src/gpu/effects/GrTextureDomainEffect.cpp
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src/gpu/gl/GrGLEffectMatrix.cpp
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src/gpu/gl/GrGLProgram.cpp
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src/gpu/gl/GrGLShaderBuilder.h
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src/gpu/gl/GrGLShaderBuilder.cpp
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src/gpu/gl/GrGLUniformManager.cpp
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Total messages: 6 (0 generated)
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