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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLEffectMatrix.h" | 10 #include "gl/GrGLEffectMatrix.h" |
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41 const char* fsVaryingNamePtr; | 41 const char* fsVaryingNamePtr; |
42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName
, &fsVaryingNamePtr); | 42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName
, &fsVaryingNamePtr); |
43 fsCoordName = fsVaryingNamePtr; | 43 fsCoordName = fsVaryingNamePtr; |
44 const char* attrName = | 44 const char* attrName = |
45 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0])->c_str(); | 45 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0])->c_str(); |
46 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); | 46 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
47 } else { | 47 } else { |
48 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord
Name); | 48 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord
Name); |
49 } | 49 } |
50 builder->fsCodeAppendf("\t%s = ", outputColor); | 50 builder->fsCodeAppendf("\t%s = ", outputColor); |
51 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha
derType, | 51 builder->fsAppendTextureLookupAndModulate(inputColor, |
52 inputColor, | 52 samplers[0], |
53 samplers[0], | 53 fsCoordName.c_str(), |
54 fsCoordName.c_str(), | 54 fsCoordSLType); |
55 fsCoordSLType); | |
56 builder->fsCodeAppend(";\n"); | 55 builder->fsCodeAppend(";\n"); |
57 } | 56 } |
58 | 57 |
59 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 58 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
60 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); | 59 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); |
61 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { | 60 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { |
62 return 1 << GrGLEffectMatrix::kKeyBits; | 61 return 1 << GrGLEffectMatrix::kKeyBits; |
63 } else { | 62 } else { |
64 return GrGLEffectMatrix::GenKey(ste.getMatrix(), | 63 return GrGLEffectMatrix::GenKey(ste.getMatrix(), |
65 drawEffect, | 64 drawEffect, |
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122 }; | 121 }; |
123 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC
oordsTypes))]; | 122 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC
oordsTypes))]; |
124 | 123 |
125 if (kCustom_CoordsType == coordsType) { | 124 if (kCustom_CoordsType == coordsType) { |
126 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p
arams); | 125 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p
arams); |
127 } else { | 126 } else { |
128 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 127 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
129 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); | 128 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); |
130 } | 129 } |
131 } | 130 } |
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