| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index cae44bfd0c270f1ff8913c772d2048df54ac067c..a1c4fd5d76fc591c9a7b07a88bcd5362c53f84ba 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -231,7 +231,7 @@ GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString*
|
| }
|
| case GrGLProgramDesc::kUniform_ColorInput: {
|
| const char* name;
|
| - fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Color", &name);
|
| *inColor = name;
|
| return kNone_GrSLConstantVec;
|
| @@ -261,7 +261,7 @@ GrSLConstantVec GrGLProgram::genInputCoverage(GrGLShaderBuilder* builder, SkStri
|
| case GrGLProgramDesc::kUniform_ColorInput: {
|
| const char* name;
|
| fUniformHandles.fCoverageUni =
|
| - builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Coverage", &name);
|
| *inCoverage = name;
|
| return kNone_GrSLConstantVec;
|
| @@ -399,7 +399,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
|
|
|
| SkString shader;
|
|
|
| - builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader);
|
| + builder.vsGetShader(&shader);
|
| if (c_PrintShaders) {
|
| GrPrintf(shader.c_str());
|
| GrPrintf("\n");
|
| @@ -412,7 +412,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
|
| fGShaderID = 0;
|
| #if GR_GL_EXPERIMENTAL_GS
|
| if (fDesc.getHeader().fExperimentalGS) {
|
| - builder.getShader(GrGLShaderBuilder::kGeometry_ShaderType, &shader);
|
| + builder.gsGetShader(&shader);
|
| if (c_PrintShaders) {
|
| GrPrintf(shader.c_str());
|
| GrPrintf("\n");
|
| @@ -423,7 +423,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
|
| }
|
| #endif
|
|
|
| - builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader);
|
| + builder.fsGetShader(&shader);
|
| if (c_PrintShaders) {
|
| GrPrintf(shader.c_str());
|
| GrPrintf("\n");
|
| @@ -456,7 +456,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
|
| }
|
|
|
| const char* viewMName;
|
| - fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
|
| + fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_Visibility,
|
| kMat33f_GrSLType, "ViewM", &viewMName);
|
|
|
|
|
| @@ -514,7 +514,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
|
| // Insert the color filter. This will soon be replaced by a color effect.
|
| if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) {
|
| const char* colorFilterColorUniName = NULL;
|
| - fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "FilterColor",
|
| &colorFilterColorUniName);
|
|
|
|
|