Index: src/effects/SkPerlinNoiseShader.cpp |
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp |
index 720fcf27ededdf3841a933d6e3b35d17cd0cff19..b34afe71100c45cd5884fd37568c3fe411619fd0 100644 |
--- a/src/effects/SkPerlinNoiseShader.cpp |
+++ b/src/effects/SkPerlinNoiseShader.cpp |
@@ -752,16 +752,16 @@ void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
SkString vCoords; |
fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
- fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kFloat_GrSLType, "seed"); |
const char* seedUni = builder->getUniformCStr(fSeedUni); |
- fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kMat33f_GrSLType, "invMatrix"); |
const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
- fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "baseFrequency"); |
const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
- fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kFloat_GrSLType, "alpha"); |
const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
@@ -771,10 +771,10 @@ void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
}; |
SkString mod289_3_funcName; |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType, |
- "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args, |
- "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
- "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); |
+ builder->fsEmitFunction(kVec3f_GrSLType, |
+ "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args, |
+ "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
+ "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); |
// Add vec4 modulo 289 function |
static const GrGLShaderVar gVec4Args[] = { |
@@ -782,26 +782,26 @@ void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
}; |
SkString mod289_4_funcName; |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
- "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
- "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
- "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); |
+ builder->fsEmitFunction(kVec4f_GrSLType, |
+ "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
+ "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
+ "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); |
// Add vec4 permute function |
SkString permuteCode; |
permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n" |
"return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str()); |
SkString permuteFuncName; |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
- "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
- permuteCode.c_str(), &permuteFuncName); |
+ builder->fsEmitFunction(kVec4f_GrSLType, |
+ "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
+ permuteCode.c_str(), &permuteFuncName); |
// Add vec4 taylorInvSqrt function |
SkString taylorInvSqrtFuncName; |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
- "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
- "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" |
- "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName); |
+ builder->fsEmitFunction(kVec4f_GrSLType, |
+ "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args, |
+ "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" |
+ "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName); |
// Add vec3 noise function |
static const GrGLShaderVar gNoiseVec3Args[] = { |
@@ -886,9 +886,9 @@ void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
taylorInvSqrtFuncName.c_str()); |
SkString noiseFuncName; |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
- "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args, |
- noiseCode.c_str(), &noiseFuncName); |
+ builder->fsEmitFunction(kFloat_GrSLType, |
+ "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args, |
+ noiseCode.c_str(), &noiseFuncName); |
const char* noiseVecIni = "noiseVecIni"; |
const char* factors = "factors"; |
@@ -968,19 +968,19 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
SkString vCoords; |
fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
- fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kMat33f_GrSLType, "invMatrix"); |
const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
- fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "baseFrequency"); |
const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
- fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kFloat_GrSLType, "alpha"); |
const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
const char* stitchDataUni = NULL; |
if (fStitchTiles) { |
- fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
+ fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
kVec2f_GrSLType, "stitchData"); |
stitchDataUni = builder->getUniformCStr(fStitchDataUni); |
} |
@@ -1137,13 +1137,13 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
SkString noiseFuncName; |
if (fStitchTiles) { |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
- "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs), |
- gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName); |
+ builder->fsEmitFunction(kFloat_GrSLType, |
+ "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs), |
+ gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName); |
} else { |
- builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
- "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), |
- gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName); |
+ builder->fsEmitFunction(kFloat_GrSLType, |
+ "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), |
+ gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName); |
} |
// There are rounding errors if the floor operation is not performed here |