| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkTwoPointRadialGradient.h" | 9 #include "SkTwoPointRadialGradient.h" |
| 10 | 10 |
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| 534 | 534 |
| 535 this->emitYCoordUniform(builder); | 535 this->emitYCoordUniform(builder); |
| 536 SkString fsCoords; | 536 SkString fsCoords; |
| 537 SkString vsCoordsVarying; | 537 SkString vsCoordsVarying; |
| 538 GrSLType coordsVaryingType; | 538 GrSLType coordsVaryingType; |
| 539 this->setupMatrix(builder, key, &fsCoords, &vsCoordsVarying, &coordsVaryingT
ype); | 539 this->setupMatrix(builder, key, &fsCoords, &vsCoordsVarying, &coordsVaryingT
ype); |
| 540 | 540 |
| 541 // 2 copies of uniform array, 1 for each of vertex & fragment shader, | 541 // 2 copies of uniform array, 1 for each of vertex & fragment shader, |
| 542 // to work around Xoom bug. Doesn't seem to cause performance decrease | 542 // to work around Xoom bug. Doesn't seem to cause performance decrease |
| 543 // in test apps, but need to keep an eye on it. | 543 // in test apps, but need to keep an eye on it. |
| 544 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType
, | 544 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility
, |
| 545 kFloat_GrSLType, "Radial2VSParams", 6
); | 545 kFloat_GrSLType, "Radial2VSParams", 6
); |
| 546 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderTy
pe, | 546 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibili
ty, |
| 547 kFloat_GrSLType, "Radial2FSParams", 6
); | 547 kFloat_GrSLType, "Radial2FSParams", 6
); |
| 548 | 548 |
| 549 // For radial gradients without perspective we can pass the linear | 549 // For radial gradients without perspective we can pass the linear |
| 550 // part of the quadratic as a varying. | 550 // part of the quadratic as a varying. |
| 551 if (kVec2f_GrSLType == coordsVaryingType) { | 551 if (kVec2f_GrSLType == coordsVaryingType) { |
| 552 builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", &fVSVaryingName, &
fFSVaryingName); | 552 builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", &fVSVaryingName, &
fFSVaryingName); |
| 553 } | 553 } |
| 554 | 554 |
| 555 // VS | 555 // VS |
| 556 { | 556 { |
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| 705 } | 705 } |
| 706 | 706 |
| 707 #else | 707 #else |
| 708 | 708 |
| 709 GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext*, const SkPaint&) c
onst { | 709 GrEffectRef* SkTwoPointRadialGradient::asNewEffect(GrContext*, const SkPaint&) c
onst { |
| 710 SkDEBUGFAIL("Should not call in GPU-less build"); | 710 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 711 return NULL; | 711 return NULL; |
| 712 } | 712 } |
| 713 | 713 |
| 714 #endif | 714 #endif |
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