| Index: src/effects/SkColorMatrixFilter.cpp
|
| diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
|
| index 7bb9673d10a16ec80ad503aa914f505a4c8dc1b0..fa4ad5e2bc42257765ae09ce8e0f4f2775a2848a 100644
|
| --- a/src/effects/SkColorMatrixFilter.cpp
|
| +++ b/src/effects/SkColorMatrixFilter.cpp
|
| @@ -400,10 +400,10 @@ public:
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TextureSamplerArray&) SK_OVERRIDE {
|
| - fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fMatrixHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kMat44f_GrSLType,
|
| "ColorMatrix");
|
| - fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fVectorHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| "ColorMatrixVector");
|
|
|
|
|