DescriptionUse all available texture units.
Committed: http://code.google.com/p/skia/source/detail?r=9451
Patch Set 1 #
Total comments: 7
Patch Set 2 : separate array change #Patch Set 3 : actually separate out array change and fix typo #
Total comments: 4
Patch Set 4 : address comments, fix some loops #
Total comments: 2
Patch Set 5 : use fHWBoundTextures->count() rather than glCaps()->maxFragmentTextureUnits() #
Messages
Total messages: 9 (0 generated)
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