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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLCaps_DEFINED | 9 #ifndef GrGLCaps_DEFINED |
10 #define GrGLCaps_DEFINED | 10 #define GrGLCaps_DEFINED |
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208 * to be supported by the driver but are legal GLenum names given the GL | 208 * to be supported by the driver but are legal GLenum names given the GL |
209 * version and extensions supported. | 209 * version and extensions supported. |
210 */ | 210 */ |
211 const SkTArray<StencilFormat, true>& stencilFormats() const { | 211 const SkTArray<StencilFormat, true>& stencilFormats() const { |
212 return fStencilFormats; | 212 return fStencilFormats; |
213 } | 213 } |
214 | 214 |
215 /// The maximum number of fragment uniform vectors (GLES has min. 16). | 215 /// The maximum number of fragment uniform vectors (GLES has min. 16). |
216 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } | 216 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } |
217 | 217 |
218 // maximum number of attribute values per vertex | 218 /// maximum number of attribute values per vertex |
219 int maxVertexAttributes() const { return fMaxVertexAttributes; } | 219 int maxVertexAttributes() const { return fMaxVertexAttributes; } |
220 | 220 |
| 221 /// maximum number of texture units accessible in the fragment shader. |
| 222 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } |
| 223 |
221 /// ES requires an extension to support RGBA8 in RenderBufferStorage | 224 /// ES requires an extension to support RGBA8 in RenderBufferStorage |
222 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } | 225 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } |
223 | 226 |
224 /// Is GL_BGRA supported | 227 /// Is GL_BGRA supported |
225 bool bgraFormatSupport() const { return fBGRAFormatSupport; } | 228 bool bgraFormatSupport() const { return fBGRAFormatSupport; } |
226 | 229 |
227 /** | 230 /** |
228 * Depending on the ES extensions present the BGRA external format may | 231 * Depending on the ES extensions present the BGRA external format may |
229 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is | 232 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is |
230 * RGBA. | 233 * RGBA. |
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325 VerifiedColorConfigs fVerifiedColorConfigs; | 328 VerifiedColorConfigs fVerifiedColorConfigs; |
326 | 329 |
327 SkTArray<StencilFormat, true> fStencilFormats; | 330 SkTArray<StencilFormat, true> fStencilFormats; |
328 // tracks configs that have been verified to pass the FBO completeness when | 331 // tracks configs that have been verified to pass the FBO completeness when |
329 // used as a color attachment when a particular stencil format is used | 332 // used as a color attachment when a particular stencil format is used |
330 // as a stencil attachment. | 333 // as a stencil attachment. |
331 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; | 334 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; |
332 | 335 |
333 int fMaxFragmentUniformVectors; | 336 int fMaxFragmentUniformVectors; |
334 int fMaxVertexAttributes; | 337 int fMaxVertexAttributes; |
| 338 int fMaxFragmentTextureUnits; |
335 | 339 |
336 MSFBOType fMSFBOType; | 340 MSFBOType fMSFBOType; |
337 CoverageAAType fCoverageAAType; | 341 CoverageAAType fCoverageAAType; |
338 SkTDArray<MSAACoverageMode> fMSAACoverageModes; | 342 SkTDArray<MSAACoverageMode> fMSAACoverageModes; |
339 | 343 |
340 FBFetchType fFBFetchType; | 344 FBFetchType fFBFetchType; |
341 | 345 |
342 bool fRGBA8RenderbufferSupport : 1; | 346 bool fRGBA8RenderbufferSupport : 1; |
343 bool fBGRAFormatSupport : 1; | 347 bool fBGRAFormatSupport : 1; |
344 bool fBGRAIsInternalFormat : 1; | 348 bool fBGRAIsInternalFormat : 1; |
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355 bool fFragCoordsConventionSupport : 1; | 359 bool fFragCoordsConventionSupport : 1; |
356 bool fVertexArrayObjectSupport : 1; | 360 bool fVertexArrayObjectSupport : 1; |
357 bool fUseNonVBOVertexAndIndexDynamicData : 1; | 361 bool fUseNonVBOVertexAndIndexDynamicData : 1; |
358 bool fIsCoreProfile : 1; | 362 bool fIsCoreProfile : 1; |
359 bool fDiscardFBSupport : 1; | 363 bool fDiscardFBSupport : 1; |
360 | 364 |
361 typedef GrDrawTargetCaps INHERITED; | 365 typedef GrDrawTargetCaps INHERITED; |
362 }; | 366 }; |
363 | 367 |
364 #endif | 368 #endif |
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