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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 16452007: Use all available texture units. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: use fHWBoundTextures->count() rather than glCaps()->maxFragmentTextureUnits() Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 9
10 #ifndef GrGpuGL_DEFINED 10 #ifndef GrGpuGL_DEFINED
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220 220
221 // flushes the scissor. see the note on flushBoundTextureAndParams about 221 // flushes the scissor. see the note on flushBoundTextureAndParams about
222 // flushing the scissor after that function is called. 222 // flushing the scissor after that function is called.
223 void flushScissor(); 223 void flushScissor();
224 224
225 void initFSAASupport(); 225 void initFSAASupport();
226 226
227 // determines valid stencil formats 227 // determines valid stencil formats
228 void initStencilFormats(); 228 void initStencilFormats();
229 229
230 void setSpareTextureUnit(); 230 // sets a texture unit to use for texture operations other than binding a te xture to a program.
231 // ensures that such operations don't negatively interact with tracking boun d textures.
232 void setScratchTextureUnit();
231 233
232 // bound is region that may be modified and therefore has to be resolved. 234 // bound is region that may be modified and therefore has to be resolved.
233 // NULL means whole target. Can be an empty rect. 235 // NULL means whole target. Can be an empty rect.
234 void flushRenderTarget(const GrIRect* bound); 236 void flushRenderTarget(const GrIRect* bound);
235 void flushStencil(DrawType); 237 void flushStencil(DrawType);
236 void flushAAState(DrawType); 238 void flushAAState(DrawType);
237 239
238 bool configToGLFormats(GrPixelConfig config, 240 bool configToGLFormats(GrPixelConfig config,
239 bool getSizedInternal, 241 bool getSizedInternal,
240 GrGLenum* internalFormat, 242 GrGLenum* internalFormat,
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418 420
419 GrGLProgram::MatrixState fHWPathStencilMatrixState; 421 GrGLProgram::MatrixState fHWPathStencilMatrixState;
420 422
421 GrStencilSettings fHWStencilSettings; 423 GrStencilSettings fHWStencilSettings;
422 TriState fHWStencilTestEnabled; 424 TriState fHWStencilTestEnabled;
423 425
424 GrDrawState::DrawFace fHWDrawFace; 426 GrDrawState::DrawFace fHWDrawFace;
425 TriState fHWWriteToColor; 427 TriState fHWWriteToColor;
426 TriState fHWDitherEnabled; 428 TriState fHWDitherEnabled;
427 GrRenderTarget* fHWBoundRenderTarget; 429 GrRenderTarget* fHWBoundRenderTarget;
428 GrTexture* fHWBoundTextures[GrDrawState::kNumStages]; 430 SkTArray<GrTexture*, true> fHWBoundTextures;
429 ///@} 431 ///@}
430 432
431 // we record what stencil format worked last time to hopefully exit early 433 // we record what stencil format worked last time to hopefully exit early
432 // from our loop that tries stencil formats and calls check fb status. 434 // from our loop that tries stencil formats and calls check fb status.
433 int fLastSuccessfulStencilFmtIdx; 435 int fLastSuccessfulStencilFmtIdx;
434 436
435 typedef GrGpu INHERITED; 437 typedef GrGpu INHERITED;
436 }; 438 };
437 439
438 #endif 440 #endif
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