| Index: src/gpu/gl/GrGLCaps.h
|
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
|
| index 01fbceee0423baeb2a0411eba34429f844e65db5..0b625a5a3a689d6cece0c24c2f0ad52b20f66861 100644
|
| --- a/src/gpu/gl/GrGLCaps.h
|
| +++ b/src/gpu/gl/GrGLCaps.h
|
| @@ -215,9 +215,12 @@ public:
|
| /// The maximum number of fragment uniform vectors (GLES has min. 16).
|
| int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
|
|
|
| - // maximum number of attribute values per vertex
|
| + /// maximum number of attribute values per vertex
|
| int maxVertexAttributes() const { return fMaxVertexAttributes; }
|
|
|
| + /// maximum number of texture units accessible in the fragment shader.
|
| + int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
|
| +
|
| /// ES requires an extension to support RGBA8 in RenderBufferStorage
|
| bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
|
|
|
| @@ -332,6 +335,7 @@ private:
|
|
|
| int fMaxFragmentUniformVectors;
|
| int fMaxVertexAttributes;
|
| + int fMaxFragmentTextureUnits;
|
|
|
| MSFBOType fMSFBOType;
|
| CoverageAAType fCoverageAAType;
|
|
|