| Index: cc/render_pass.cc
|
| diff --git a/cc/render_pass.cc b/cc/render_pass.cc
|
| index 3d26bcc9e11a6a90f81ec103d94343788eab2397..01d78776b96833837be144c660bbddcc188cd630 100644
|
| --- a/cc/render_pass.cc
|
| +++ b/cc/render_pass.cc
|
| @@ -92,8 +92,7 @@ void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBac
|
| // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
|
| gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect();
|
| float opacity = 1;
|
| - bool opaque = true;
|
| - SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque));
|
| + SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity));
|
| DCHECK(rootLayer->screenSpaceTransform().isInvertible());
|
| WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse();
|
| for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) {
|
|
|