| Index: cc/nine_patch_layer_impl.cc
|
| diff --git a/cc/nine_patch_layer_impl.cc b/cc/nine_patch_layer_impl.cc
|
| index 6a5a116b953883943b3530bb96fc8f107e4c08ec..5da260d51f66dbd39d5b502c750c185a727659f6 100644
|
| --- a/cc/nine_patch_layer_impl.cc
|
| +++ b/cc/nine_patch_layer_impl.cc
|
| @@ -83,14 +83,18 @@ void NinePatchLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
|
| gfx::RectF uvRight(uvTopRight.x(), uvTopRight.bottom(), rightWidth / imgWidth, uvLeft.height());
|
| gfx::RectF uvBottom(uvTop.x(), uvBottomLeft.y(), uvTop.width(), bottomHeight / imgHeight);
|
|
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, topLeft, m_resourceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, topRight, m_resourceId, premultipliedAlpha, uvTopRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomLeft, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomRight, m_resourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, top, m_resourceId, premultipliedAlpha, uvTop, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, left, m_resourceId, premultipliedAlpha, uvLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, right, m_resourceId, premultipliedAlpha, uvRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| - quadSink.append(TextureDrawQuad::create(sharedQuadState, bottom, m_resourceId, premultipliedAlpha, uvBottom, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + // Nothing is opaque here.
|
| + // TODO(danakj): Should we look at the SkBitmaps to determine opaqueness?
|
| + gfx::Rect opaqueRect;
|
| +
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, topLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvTopLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, topRight, opaqueRect, m_resourceId, premultipliedAlpha, uvTopRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomLeft, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, bottomRight, opaqueRect, m_resourceId, premultipliedAlpha, uvBottomRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, top, opaqueRect, m_resourceId, premultipliedAlpha, uvTop, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, left, opaqueRect, m_resourceId, premultipliedAlpha, uvLeft, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, right, opaqueRect, m_resourceId, premultipliedAlpha, uvRight, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| + quadSink.append(TextureDrawQuad::create(sharedQuadState, bottom, opaqueRect, m_resourceId, premultipliedAlpha, uvBottom, flipped).PassAs<DrawQuad>(), appendQuadsData);
|
| }
|
|
|
| void NinePatchLayerImpl::didDraw(ResourceProvider* resourceProvider)
|
|
|