| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/render_pass.h" | 5 #include "cc/render_pass.h" |
| 6 | 6 |
| 7 #include "cc/layer_impl.h" | 7 #include "cc/layer_impl.h" |
| 8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
| 9 #include "cc/occlusion_tracker.h" | 9 #include "cc/occlusion_tracker.h" |
| 10 #include "cc/quad_culler.h" | 10 #include "cc/quad_culler.h" |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 return; | 85 return; |
| 86 | 86 |
| 87 bool forSurface = false; | 87 bool forSurface = false; |
| 88 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusi
onTracker, rootLayer->showDebugBorders(), forSurface); | 88 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusi
onTracker, rootLayer->showDebugBorders(), forSurface); |
| 89 | 89 |
| 90 // Manually create the quad state for the gutter quads, as the root layer | 90 // Manually create the quad state for the gutter quads, as the root layer |
| 91 // doesn't have any bounds and so can't generate this itself. | 91 // doesn't have any bounds and so can't generate this itself. |
| 92 // FIXME: Make the gutter quads generated by the solid color layer (make it
smarter about generating quads to fill unoccluded areas). | 92 // FIXME: Make the gutter quads generated by the solid color layer (make it
smarter about generating quads to fill unoccluded areas). |
| 93 gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect(); | 93 gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect(); |
| 94 float opacity = 1; | 94 float opacity = 1; |
| 95 bool opaque = true; | 95 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS
tate::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity
)); |
| 96 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadS
tate::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity
, opaque)); | |
| 97 DCHECK(rootLayer->screenSpaceTransform().isInvertible()); | 96 DCHECK(rootLayer->screenSpaceTransform().isInvertible()); |
| 98 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); | 97 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransf
orm().inverse(); |
| 99 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects
.next()) { | 98 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects
.next()) { |
| 100 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. | 99 // The root layer transform is composed of translations and scales only,
no perspective, so mapping is sufficient. |
| 101 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fi
llRects.rect()); | 100 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fi
llRects.rect()); |
| 102 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. | 101 // Skip the quad culler and just append the quads directly to avoid occl
usion checks. |
| 103 m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect,
screenBackgroundColor).PassAs<DrawQuad>()); | 102 m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect,
screenBackgroundColor).PassAs<DrawQuad>()); |
| 104 } | 103 } |
| 105 } | 104 } |
| 106 | 105 |
| 107 void RenderPass::setFilter(SkImageFilter* filter) { | 106 void RenderPass::setFilter(SkImageFilter* filter) { |
| 108 SkRefCnt_SafeAssign(m_filter, filter); | 107 SkRefCnt_SafeAssign(m_filter, filter); |
| 109 } | 108 } |
| 110 | 109 |
| 111 } // namespace cc | 110 } // namespace cc |
| OLD | NEW |