DescriptionUse message passing for BeginFrameAndCommitState and clean up forced commit logic
This passes the BeginFrameAndCommitState struct along with messages instead of
relying on (racy) shared memory and slightly simplifies the forced commit logic.
This logic is for compositeAndReadback() and is trying to go through the normal
commit flow while the main thread is blocked. The normal commit flow is this:
1.) Main thread posts task to compositor thread requesting commit
2.) Compositor thread receives notification, after some delay posts task to main
to run the beginFrame logic
3.) Main thread runs the beginFrameTask, posts a blocking task to compositor
thread
4.) With the main thread is blocked, compositor thread runs the beginFrameComplete
task and signals the main thread to get on with life
5.) Compositor thread waits for an opportunity to draw (vsync) then goes back to
the initial state.
compositeAndReadback() requires that we run through the whole flow up through 5
without yielding the main thread at all. However, while it's doing this there
may very well be another beginFrame task pending on the main thread's message
queue. When this task does eventually run it needs to have a valid BFAC state
and the reply has to be expected on the compositor side.
This patch always passes the BFAC state on the beginFrame task and uses a null
BFAC state for compositeAndReadback-forced beginFrame()s. This means when we do
a compositeAndReadback we won't "see" state that has updated only on the
compositor thread, but that's fine since we'll apply that state once we process
the beginFrame task later on and BFAC state addition is additive. The tricky
bit from the compositor side is keeping track of whether there's a pending
beginFrame message after going through the forced commit flow. To keep track
of this I've added SchedulerStateMachine::m_expectImmediateBeginFrame that
keeps the scheduler in a state that expects a beginFrameComplete after
finishing the readback.
Typical flow:
1.) Main thread enters compositeAndReadback(), posts a blocking forceBeginFrame
task to compositor thread
2.) Compositor thread posts beginFrame task to main thread
3.) Compositor thread processes forceBeginFrame task, sets scheduler bits,
signals main thread to continue
4.) Main thread runs beginFrame(NULL), posts beginFrameComplete to compositor thread
5.) Compositor thread processes beginFrameComplete, runs through state machine up
to draw and then goes back to waiting for a reply to the beginFrame it posted in
step (2)
6.) Main thread issues sync readback, finishes compositeAndReadback()
7.) Main thread processes beginFrame message posted in (2), posts reply
8.) Profit!
Note that steps (2) and (3) can happen in any order.
BUG=158747
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=167537
Patch Set 1 #
Total comments: 3
Patch Set 2 : don't animate forced beginFrames, add tests, DCHECK for memory #Patch Set 3 : Rebase and add state machine comment #Patch Set 4 : fix windows signed/unsigned warning #
Messages
Total messages: 13 (0 generated)
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