OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler_state_machine.h" | 5 #include "cc/scheduler_state_machine.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 namespace { | 10 namespace { |
11 | 11 |
12 const SchedulerStateMachine::CommitState allCommitStates[] = { | 12 const SchedulerStateMachine::CommitState allCommitStates[] = { |
13 SchedulerStateMachine::COMMIT_STATE_IDLE, | 13 SchedulerStateMachine::COMMIT_STATE_IDLE, |
14 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 14 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
15 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 15 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
16 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 16 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW |
17 }; | 17 }; |
18 | 18 |
19 // Exposes the protected state fields of the SchedulerStateMachine for testing | 19 // Exposes the protected state fields of the SchedulerStateMachine for testing |
20 class StateMachine : public SchedulerStateMachine { | 20 class StateMachine : public SchedulerStateMachine { |
21 public: | 21 public: |
22 void setCommitState(CommitState cs) { m_commitState = cs; } | 22 void setCommitState(CommitState cs) { m_commitState = cs; } |
23 CommitState commitState() const { return m_commitState; } | 23 CommitState commitState() const { return m_commitState; } |
24 | 24 |
25 void setNeedsCommit(bool b) { m_needsCommit = b; } | |
26 bool needsCommit() const { return m_needsCommit; } | 25 bool needsCommit() const { return m_needsCommit; } |
27 | 26 |
28 void setNeedsForcedCommit(bool b) { m_needsForcedCommit = b; } | |
29 bool needsForcedCommit() const { return m_needsForcedCommit; } | |
30 | |
31 void setNeedsRedraw(bool b) { m_needsRedraw = b; } | 27 void setNeedsRedraw(bool b) { m_needsRedraw = b; } |
32 bool needsRedraw() const { return m_needsRedraw; } | 28 bool needsRedraw() const { return m_needsRedraw; } |
33 | 29 |
34 void setNeedsForcedRedraw(bool b) { m_needsForcedRedraw = b; } | 30 void setNeedsForcedRedraw(bool b) { m_needsForcedRedraw = b; } |
35 bool needsForcedRedraw() const { return m_needsForcedRedraw; } | 31 bool needsForcedRedraw() const { return m_needsForcedRedraw; } |
36 | 32 |
37 bool canDraw() const { return m_canDraw; } | 33 bool canDraw() const { return m_canDraw; } |
38 bool insideVSync() const { return m_insideVSync; } | 34 bool insideVSync() const { return m_insideVSync; } |
39 bool visible() const { return m_visible; } | 35 bool visible() const { return m_visible; } |
40 }; | 36 }; |
41 | 37 |
42 TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) | 38 TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) |
43 { | 39 { |
44 // If no commit needed, do nothing | 40 // If no commit needed, do nothing |
45 { | 41 { |
46 StateMachine state; | 42 StateMachine state; |
47 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 43 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
48 state.setCanBeginFrame(true); | 44 state.setCanBeginFrame(true); |
49 state.setNeedsRedraw(false); | 45 state.setNeedsRedraw(false); |
50 state.setNeedsCommit(false); | |
51 state.setVisible(true); | 46 state.setVisible(true); |
52 | 47 |
53 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 48 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
54 | 49 |
55 state.didLeaveVSync(); | 50 state.didLeaveVSync(); |
56 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 51 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
57 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 52 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
58 state.didEnterVSync(); | 53 state.didEnterVSync(); |
59 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 54 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
60 } | 55 } |
61 | 56 |
62 // If commit requested but canBeginFrame is still false, do nothing. | 57 // If commit requested but canBeginFrame is still false, do nothing. |
63 { | 58 { |
64 StateMachine state; | 59 StateMachine state; |
65 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 60 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
66 state.setNeedsRedraw(false); | 61 state.setNeedsRedraw(false); |
67 state.setNeedsCommit(false); | |
68 state.setVisible(true); | 62 state.setVisible(true); |
69 | 63 |
70 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 64 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
71 | 65 |
72 state.didLeaveVSync(); | 66 state.didLeaveVSync(); |
73 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 67 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
74 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 68 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
75 state.didEnterVSync(); | 69 state.didEnterVSync(); |
76 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 70 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
77 } | 71 } |
78 | 72 |
79 | 73 |
80 // If commit requested, begin a frame | 74 // If commit requested, begin a frame |
81 { | 75 { |
82 StateMachine state; | 76 StateMachine state; |
83 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 77 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
84 state.setCanBeginFrame(true); | 78 state.setCanBeginFrame(true); |
85 state.setNeedsRedraw(false); | 79 state.setNeedsRedraw(false); |
86 state.setNeedsCommit(true); | |
87 state.setVisible(true); | 80 state.setVisible(true); |
88 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 81 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
89 } | 82 } |
90 | 83 |
91 // Begin the frame, make sure needsCommit and commitState update correctly. | 84 // Begin the frame, make sure needsCommit and commitState update correctly. |
92 { | 85 { |
93 StateMachine state; | 86 StateMachine state; |
94 state.setCanBeginFrame(true); | 87 state.setCanBeginFrame(true); |
95 state.setVisible(true); | 88 state.setVisible(true); |
96 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 89 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
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359 StateMachine state; | 352 StateMachine state; |
360 state.setCommitState(allCommitStates[i]); | 353 state.setCommitState(allCommitStates[i]); |
361 bool visible = j; | 354 bool visible = j; |
362 if (!visible) { | 355 if (!visible) { |
363 state.didEnterVSync(); | 356 state.didEnterVSync(); |
364 state.setVisible(false); | 357 state.setVisible(false); |
365 } else | 358 } else |
366 state.setVisible(true); | 359 state.setVisible(true); |
367 | 360 |
368 // Case 1: needsCommit=false | 361 // Case 1: needsCommit=false |
369 state.setNeedsCommit(false); | |
370 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 362 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
371 | 363 |
372 // Case 2: needsCommit=true | 364 // Case 2: needsCommit=true |
373 state.setNeedsCommit(true); | 365 state.setNeedsCommit(); |
374 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 366 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
375 } | 367 } |
376 } | 368 } |
377 | 369 |
378 // When on vsync, or not on vsync but needsForcedRedraw set, should always d
raw except if you're ready to commit, in which case commit. | 370 // When on vsync, or not on vsync but needsForcedRedraw set, should always d
raw except if you're ready to commit, in which case commit. |
379 for (size_t i = 0; i < numCommitStates; ++i) { | 371 for (size_t i = 0; i < numCommitStates; ++i) { |
380 for (unsigned j = 0; j < 2; ++j) { | 372 for (unsigned j = 0; j < 2; ++j) { |
381 StateMachine state; | 373 StateMachine state; |
382 state.setCanDraw(true); | 374 state.setCanDraw(true); |
383 state.setCommitState(allCommitStates[i]); | 375 state.setCommitState(allCommitStates[i]); |
384 bool forcedDraw = j; | 376 bool forcedDraw = j; |
385 if (!forcedDraw) { | 377 if (!forcedDraw) { |
386 state.didEnterVSync(); | 378 state.didEnterVSync(); |
387 state.setNeedsRedraw(true); | 379 state.setNeedsRedraw(true); |
388 state.setVisible(true); | 380 state.setVisible(true); |
389 } else | 381 } else |
390 state.setNeedsForcedRedraw(true); | 382 state.setNeedsForcedRedraw(true); |
391 | 383 |
392 SchedulerStateMachine::Action expectedAction; | 384 SchedulerStateMachine::Action expectedAction; |
393 if (allCommitStates[i] != SchedulerStateMachine::COMMIT_STATE_READY_
TO_COMMIT) | 385 if (allCommitStates[i] != SchedulerStateMachine::COMMIT_STATE_READY_
TO_COMMIT) |
394 expectedAction = forcedDraw ? SchedulerStateMachine::ACTION_DRAW
_FORCED : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; | 386 expectedAction = forcedDraw ? SchedulerStateMachine::ACTION_DRAW
_FORCED : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; |
395 else | 387 else |
396 expectedAction = SchedulerStateMachine::ACTION_COMMIT; | 388 expectedAction = SchedulerStateMachine::ACTION_COMMIT; |
397 | 389 |
398 // Case 1: needsCommit=false. | 390 // Case 1: needsCommit=false. |
399 state.setNeedsCommit(false); | |
400 EXPECT_TRUE(state.vsyncCallbackNeeded()); | 391 EXPECT_TRUE(state.vsyncCallbackNeeded()); |
401 EXPECT_EQ(expectedAction, state.nextAction()); | 392 EXPECT_EQ(expectedAction, state.nextAction()); |
402 | 393 |
403 // Case 2: needsCommit=true. | 394 // Case 2: needsCommit=true. |
404 state.setNeedsCommit(true); | 395 state.setNeedsCommit(); |
405 EXPECT_TRUE(state.vsyncCallbackNeeded()); | 396 EXPECT_TRUE(state.vsyncCallbackNeeded()); |
406 EXPECT_EQ(expectedAction, state.nextAction()); | 397 EXPECT_EQ(expectedAction, state.nextAction()); |
407 } | 398 } |
408 } | 399 } |
409 } | 400 } |
410 | 401 |
411 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) | 402 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) |
412 { | 403 { |
413 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); | 404 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); |
414 for (size_t i = 0; i < numCommitStates; ++i) { | 405 for (size_t i = 0; i < numCommitStates; ++i) { |
415 // There shouldn't be any drawing regardless of vsync. | 406 // There shouldn't be any drawing regardless of vsync. |
416 for (unsigned j = 0; j < 2; ++j) { | 407 for (unsigned j = 0; j < 2; ++j) { |
417 StateMachine state; | 408 StateMachine state; |
418 state.setCommitState(allCommitStates[i]); | 409 state.setCommitState(allCommitStates[i]); |
419 state.setVisible(false); | 410 state.setVisible(false); |
420 state.setNeedsRedraw(true); | 411 state.setNeedsRedraw(true); |
421 state.setNeedsForcedRedraw(false); | 412 state.setNeedsForcedRedraw(false); |
422 if (j == 1) | 413 if (j == 1) |
423 state.didEnterVSync(); | 414 state.didEnterVSync(); |
424 | 415 |
425 // Case 1: needsCommit=false. | 416 // Case 1: needsCommit=false. |
426 state.setNeedsCommit(false); | |
427 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 417 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
428 | 418 |
429 // Case 2: needsCommit=true. | 419 // Case 2: needsCommit=true. |
430 state.setNeedsCommit(true); | 420 state.setNeedsCommit(); |
431 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 421 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
432 } | 422 } |
433 } | 423 } |
434 } | 424 } |
435 | 425 |
436 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) | 426 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) |
437 { | 427 { |
438 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); | 428 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); |
439 for (size_t i = 0; i < numCommitStates; ++i) { | 429 for (size_t i = 0; i < numCommitStates; ++i) { |
440 // There shouldn't be any drawing regardless of vsync. | 430 // There shouldn't be any drawing regardless of vsync. |
(...skipping 10 matching lines...) Expand all Loading... |
451 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 441 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
452 } | 442 } |
453 } | 443 } |
454 } | 444 } |
455 | 445 |
456 TEST(SchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgres
s) | 446 TEST(SchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgres
s) |
457 { | 447 { |
458 StateMachine state; | 448 StateMachine state; |
459 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_D
RAW); | 449 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_D
RAW); |
460 state.setCanBeginFrame(true); | 450 state.setCanBeginFrame(true); |
461 state.setNeedsCommit(true); | 451 state.setNeedsCommit(); |
462 state.setNeedsRedraw(true); | 452 state.setNeedsRedraw(true); |
463 state.setVisible(true); | 453 state.setVisible(true); |
464 state.setCanDraw(false); | 454 state.setCanDraw(false); |
465 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 455 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
466 } | 456 } |
467 | 457 |
468 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) | 458 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) |
469 { | 459 { |
470 StateMachine state; | 460 StateMachine state; |
471 state.setCanBeginFrame(true); | 461 state.setCanBeginFrame(true); |
472 state.setNeedsCommit(true); | 462 state.setNeedsCommit(); |
473 state.setVisible(true); | 463 state.setVisible(true); |
474 state.setCanDraw(true); | 464 state.setCanDraw(true); |
475 | 465 |
476 // Begin the frame. | 466 // Begin the frame. |
477 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 467 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
478 state.updateState(state.nextAction()); | 468 state.updateState(state.nextAction()); |
479 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 469 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
480 | 470 |
481 // Now, while the frame is in progress, set another commit. | 471 // Now, while the frame is in progress, set another commit. |
482 state.setNeedsCommit(true); | 472 state.setNeedsCommit(); |
483 EXPECT_TRUE(state.needsCommit()); | 473 EXPECT_TRUE(state.needsCommit()); |
484 | 474 |
485 // Let the frame finish. | 475 // Let the frame finish. |
486 state.beginFrameComplete(); | 476 state.beginFrameComplete(); |
487 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); | 477 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
488 | 478 |
489 // Expect to commit regardless of vsync state. | 479 // Expect to commit regardless of vsync state. |
490 state.didLeaveVSync(); | 480 state.didLeaveVSync(); |
491 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 481 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
492 state.didEnterVSync(); | 482 state.didEnterVSync(); |
(...skipping 12 matching lines...) Expand all Loading... |
505 } | 495 } |
506 | 496 |
507 TEST(SchedulerStateMachineTest, TestFullCycle) | 497 TEST(SchedulerStateMachineTest, TestFullCycle) |
508 { | 498 { |
509 StateMachine state; | 499 StateMachine state; |
510 state.setCanBeginFrame(true); | 500 state.setCanBeginFrame(true); |
511 state.setVisible(true); | 501 state.setVisible(true); |
512 state.setCanDraw(true); | 502 state.setCanDraw(true); |
513 | 503 |
514 // Start clean and set commit. | 504 // Start clean and set commit. |
515 state.setNeedsCommit(true); | 505 state.setNeedsCommit(); |
516 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 506 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
517 | 507 |
518 // Begin the frame. | 508 // Begin the frame. |
519 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 509 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
520 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 510 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
521 EXPECT_FALSE(state.needsCommit()); | 511 EXPECT_FALSE(state.needsCommit()); |
522 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 512 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
523 | 513 |
524 // Tell the scheduler the frame finished. | 514 // Tell the scheduler the frame finished. |
525 state.beginFrameComplete(); | 515 state.beginFrameComplete(); |
(...skipping 22 matching lines...) Expand all Loading... |
548 } | 538 } |
549 | 539 |
550 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) | 540 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) |
551 { | 541 { |
552 StateMachine state; | 542 StateMachine state; |
553 state.setCanBeginFrame(true); | 543 state.setCanBeginFrame(true); |
554 state.setVisible(true); | 544 state.setVisible(true); |
555 state.setCanDraw(true); | 545 state.setCanDraw(true); |
556 | 546 |
557 // Start clean and set commit. | 547 // Start clean and set commit. |
558 state.setNeedsCommit(true); | 548 state.setNeedsCommit(); |
559 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 549 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
560 | 550 |
561 // Begin the frame. | 551 // Begin the frame. |
562 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 552 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 553 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
564 EXPECT_FALSE(state.needsCommit()); | 554 EXPECT_FALSE(state.needsCommit()); |
565 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 555 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
566 | 556 |
567 // Request another commit while the commit is in flight. | 557 // Request another commit while the commit is in flight. |
568 state.setNeedsCommit(true); | 558 state.setNeedsCommit(); |
569 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 559 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
570 | 560 |
571 // Tell the scheduler the frame finished. | 561 // Tell the scheduler the frame finished. |
572 state.beginFrameComplete(); | 562 state.beginFrameComplete(); |
573 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); | 563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
574 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 564 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
575 | 565 |
576 // Commit. | 566 // Commit. |
577 state.updateState(SchedulerStateMachine::ACTION_COMMIT); | 567 state.updateState(SchedulerStateMachine::ACTION_COMMIT); |
578 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 568 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
(...skipping 11 matching lines...) Expand all Loading... |
590 | 580 |
591 // Should be synchronized, no draw needed, no action needed. | 581 // Should be synchronized, no draw needed, no action needed. |
592 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); | 582 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); |
593 EXPECT_FALSE(state.needsRedraw()); | 583 EXPECT_FALSE(state.needsRedraw()); |
594 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 584 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
595 } | 585 } |
596 | 586 |
597 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) | 587 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) |
598 { | 588 { |
599 StateMachine state; | 589 StateMachine state; |
600 state.setNeedsCommit(true); | 590 state.setNeedsCommit(); |
601 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 591 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
602 } | 592 } |
603 | 593 |
604 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes) | 594 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes) |
605 { | 595 { |
606 StateMachine state; | 596 StateMachine state; |
607 state.setCanBeginFrame(true); | 597 state.setCanBeginFrame(true); |
608 state.setVisible(true); | 598 state.setVisible(true); |
609 state.setCanDraw(true); | 599 state.setCanDraw(true); |
610 | 600 |
611 // Start clean and set commit. | 601 // Start clean and set commit. |
612 state.setNeedsCommit(true); | 602 state.setNeedsCommit(); |
613 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 603 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
614 | 604 |
615 // Begin the frame while visible. | 605 // Begin the frame while visible. |
616 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 606 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
617 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 607 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
618 EXPECT_FALSE(state.needsCommit()); | 608 EXPECT_FALSE(state.needsCommit()); |
619 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 609 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
620 | 610 |
621 // Become invisible and abort the beginFrame. | 611 // Become invisible and abort the beginFrame. |
622 state.setVisible(false); | 612 state.setVisible(false); |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
672 | 662 |
673 state.didLoseContext(); | 663 state.didLoseContext(); |
674 | 664 |
675 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.next
Action()); | 665 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.next
Action()); |
676 state.updateState(state.nextAction()); | 666 state.updateState(state.nextAction()); |
677 | 667 |
678 // Once context recreation begins, nothing should happen. | 668 // Once context recreation begins, nothing should happen. |
679 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 669 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
680 | 670 |
681 // While context is recreating, commits shouldn't begin. | 671 // While context is recreating, commits shouldn't begin. |
682 state.setNeedsCommit(true); | 672 state.setNeedsCommit(); |
683 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 673 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
684 | 674 |
685 // Recreate the context | 675 // Recreate the context |
686 state.didRecreateContext(); | 676 state.didRecreateContext(); |
687 | 677 |
688 // When the context is recreated, we should begin a commit | 678 // When the context is recreated, we should begin a commit |
689 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 679 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
690 state.updateState(state.nextAction()); | 680 state.updateState(state.nextAction()); |
691 | 681 |
692 // Once the context is recreated, whether we draw should be based on | 682 // Once the context is recreated, whether we draw should be based on |
693 // setCanDraw. | 683 // setCanDraw. |
694 state.setNeedsRedraw(true); | 684 state.setNeedsRedraw(true); |
695 state.didEnterVSync(); | 685 state.didEnterVSync(); |
696 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 686 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
697 state.setCanDraw(false); | 687 state.setCanDraw(false); |
698 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 688 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
699 state.setCanDraw(true); | 689 state.setCanDraw(true); |
700 state.didLeaveVSync(); | 690 state.didLeaveVSync(); |
701 } | 691 } |
702 | 692 |
703 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) | 693 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) |
704 { | 694 { |
705 StateMachine state; | 695 StateMachine state; |
706 state.setCanBeginFrame(true); | 696 state.setCanBeginFrame(true); |
707 state.setVisible(true); | 697 state.setVisible(true); |
708 state.setCanDraw(true); | 698 state.setCanDraw(true); |
709 | 699 |
710 // Get a commit in flight. | 700 // Get a commit in flight. |
711 state.setNeedsCommit(true); | 701 state.setNeedsCommit(); |
712 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 702 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
713 state.updateState(state.nextAction()); | 703 state.updateState(state.nextAction()); |
714 | 704 |
715 // Set damage and expect a draw. | 705 // Set damage and expect a draw. |
716 state.setNeedsRedraw(true); | 706 state.setNeedsRedraw(true); |
717 state.didEnterVSync(); | 707 state.didEnterVSync(); |
718 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 708 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
719 state.updateState(state.nextAction()); | 709 state.updateState(state.nextAction()); |
720 state.didLeaveVSync(); | 710 state.didLeaveVSync(); |
721 | 711 |
(...skipping 22 matching lines...) Expand all Loading... |
744 } | 734 } |
745 | 735 |
746 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
mmitRequested) | 736 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
mmitRequested) |
747 { | 737 { |
748 StateMachine state; | 738 StateMachine state; |
749 state.setCanBeginFrame(true); | 739 state.setCanBeginFrame(true); |
750 state.setVisible(true); | 740 state.setVisible(true); |
751 state.setCanDraw(true); | 741 state.setCanDraw(true); |
752 | 742 |
753 // Get a commit in flight. | 743 // Get a commit in flight. |
754 state.setNeedsCommit(true); | 744 state.setNeedsCommit(); |
755 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 745 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
756 state.updateState(state.nextAction()); | 746 state.updateState(state.nextAction()); |
757 | 747 |
758 // Set damage and expect a draw. | 748 // Set damage and expect a draw. |
759 state.setNeedsRedraw(true); | 749 state.setNeedsRedraw(true); |
760 state.didEnterVSync(); | 750 state.didEnterVSync(); |
761 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 751 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
762 state.updateState(state.nextAction()); | 752 state.updateState(state.nextAction()); |
763 state.didLeaveVSync(); | 753 state.didLeaveVSync(); |
764 | 754 |
765 // Cause a lost context while the begin frame is in flight. | 755 // Cause a lost context while the begin frame is in flight. |
766 state.didLoseContext(); | 756 state.didLoseContext(); |
767 | 757 |
768 // Ask for another draw and also set needs commit. Expect nothing happens. | 758 // Ask for another draw and also set needs commit. Expect nothing happens. |
769 state.setNeedsRedraw(true); | 759 state.setNeedsRedraw(true); |
770 state.setNeedsCommit(true); | 760 state.setNeedsCommit(); |
771 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 761 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
772 | 762 |
773 // Finish the frame, and commit. | 763 // Finish the frame, and commit. |
774 state.beginFrameComplete(); | 764 state.beginFrameComplete(); |
775 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 765 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
776 state.updateState(state.nextAction()); | 766 state.updateState(state.nextAction()); |
777 | 767 |
778 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 768 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
779 | 769 |
780 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 770 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
815 state.didEnterVSync(); | 805 state.didEnterVSync(); |
816 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction()); | 806 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction()); |
817 state.didLeaveVSync(); | 807 state.didLeaveVSync(); |
818 } | 808 } |
819 | 809 |
820 TEST(SchedulerStateMachineTest, TestBeginFrameWhenInvisibleAndForceCommit) | 810 TEST(SchedulerStateMachineTest, TestBeginFrameWhenInvisibleAndForceCommit) |
821 { | 811 { |
822 StateMachine state; | 812 StateMachine state; |
823 state.setCanBeginFrame(true); | 813 state.setCanBeginFrame(true); |
824 state.setVisible(false); | 814 state.setVisible(false); |
825 state.setNeedsCommit(true); | 815 state.setNeedsCommit(); |
826 state.setNeedsForcedCommit(true); | 816 state.setNeedsForcedCommit(); |
827 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 817 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
828 } | 818 } |
829 | 819 |
830 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceComm
it) | 820 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceComm
it) |
831 { | 821 { |
832 StateMachine state; | 822 StateMachine state; |
833 state.setVisible(true); | 823 state.setVisible(true); |
834 state.setCanDraw(true); | 824 state.setCanDraw(true); |
835 state.setNeedsCommit(true); | 825 state.setNeedsCommit(); |
836 state.setNeedsForcedCommit(true); | 826 state.setNeedsForcedCommit(); |
837 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 827 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
838 } | 828 } |
839 | 829 |
840 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress) | 830 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress) |
841 { | 831 { |
842 StateMachine state; | 832 StateMachine state; |
843 state.setCanBeginFrame(true); | 833 state.setCanBeginFrame(true); |
844 state.setVisible(false); | 834 state.setVisible(false); |
845 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 835 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
846 state.setNeedsCommit(true); | 836 state.setNeedsCommit(); |
847 state.setNeedsForcedCommit(true); | 837 state.setNeedsForcedCommit(); |
848 | 838 |
849 state.beginFrameComplete(); | 839 state.beginFrameComplete(); |
850 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 840 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
851 state.updateState(state.nextAction()); | 841 state.updateState(state.nextAction()); |
852 | 842 |
853 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 843 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
854 | 844 |
855 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 845 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
856 } | 846 } |
857 | 847 |
858 TEST(SchedulerStateMachineTest, TestBeginFrameWhenContextLost) | 848 TEST(SchedulerStateMachineTest, TestBeginFrameWhenContextLost) |
859 { | 849 { |
860 StateMachine state; | 850 StateMachine state; |
861 state.setCanBeginFrame(true); | 851 state.setCanBeginFrame(true); |
862 state.setVisible(true); | 852 state.setVisible(true); |
863 state.setCanDraw(true); | 853 state.setCanDraw(true); |
864 state.setNeedsCommit(true); | 854 state.setNeedsCommit(); |
865 state.setNeedsForcedCommit(true); | 855 state.setNeedsForcedCommit(); |
866 state.didLoseContext(); | 856 state.didLoseContext(); |
867 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 857 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
868 } | 858 } |
869 | 859 |
| 860 TEST(SchedulerStateMachineTest, TestImmediateBeginFrame) |
| 861 { |
| 862 StateMachine state; |
| 863 state.setCanBeginFrame(true); |
| 864 state.setVisible(true); |
| 865 state.setCanDraw(true); |
| 866 |
| 867 // Schedule a forced frame, commit it, draw it. |
| 868 state.setNeedsCommit(); |
| 869 state.setNeedsForcedCommit(); |
| 870 state.updateState(state.nextAction()); |
| 871 state.beginFrameComplete(); |
| 872 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 873 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
| 874 state.updateState(state.nextAction()); |
| 875 |
| 876 state.didEnterVSync(); |
| 877 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| 878 state.updateState(state.nextAction()); |
| 879 state.didDrawIfPossibleCompleted(true); |
| 880 state.didLeaveVSync(); |
| 881 |
| 882 // Should be waiting for the normal begin frame |
| 883 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()); |
| 884 } |
| 885 |
| 886 TEST(SchedulerStateMachineTest, TestImmediateBeginFrameDuringCommit) |
| 887 { |
| 888 StateMachine state; |
| 889 state.setCanBeginFrame(true); |
| 890 state.setVisible(true); |
| 891 state.setCanDraw(true); |
| 892 |
| 893 // Start a normal commit. |
| 894 state.setNeedsCommit(); |
| 895 state.updateState(state.nextAction()); |
| 896 |
| 897 // Schedule a forced frame, commit it, draw it. |
| 898 state.setNeedsCommit(); |
| 899 state.setNeedsForcedCommit(); |
| 900 state.updateState(state.nextAction()); |
| 901 state.beginFrameComplete(); |
| 902 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 903 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitSt
ate()); |
| 904 state.updateState(state.nextAction()); |
| 905 |
| 906 state.didEnterVSync(); |
| 907 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction())
; |
| 908 state.updateState(state.nextAction()); |
| 909 state.didDrawIfPossibleCompleted(true); |
| 910 state.didLeaveVSync(); |
| 911 |
| 912 // Should be waiting for the normal begin frame |
| 913 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()) << state.toString(); |
| 914 } |
| 915 |
| 916 TEST(SchedulerStateMachineTest, ImmediateBeginFrameWhileInvisible) |
| 917 { |
| 918 StateMachine state; |
| 919 state.setCanBeginFrame(true); |
| 920 state.setVisible(true); |
| 921 state.setCanDraw(true); |
| 922 |
| 923 state.setNeedsCommit(); |
| 924 state.updateState(state.nextAction()); |
| 925 |
| 926 state.setNeedsCommit(); |
| 927 state.setNeedsForcedCommit(); |
| 928 state.updateState(state.nextAction()); |
| 929 state.beginFrameComplete(); |
| 930 |
| 931 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 932 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitSt
ate()); |
| 933 state.updateState(state.nextAction()); |
| 934 |
| 935 state.didEnterVSync(); |
| 936 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction())
; |
| 937 state.updateState(state.nextAction()); |
| 938 state.didDrawIfPossibleCompleted(true); |
| 939 state.didLeaveVSync(); |
| 940 |
| 941 // Should be waiting for the normal begin frame |
| 942 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()) << state.toString(); |
| 943 |
| 944 |
| 945 // Become invisible and abort the "normal" begin frame. |
| 946 state.setVisible(false); |
| 947 state.beginFrameAborted(); |
| 948 |
| 949 // Should be back in the idle state, but needing a commit. |
| 950 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); |
| 951 EXPECT_TRUE(state.needsCommit()); |
| 952 } |
| 953 |
870 } // namespace | 954 } // namespace |
871 } // namespace cc | 955 } // namespace cc |
OLD | NEW |