| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler_state_machine.h" | 5 #include "cc/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 | 8 |
| 9 namespace cc { | 9 namespace cc { |
| 10 namespace { | 10 namespace { |
| 11 | 11 |
| 12 const SchedulerStateMachine::CommitState allCommitStates[] = { | 12 const SchedulerStateMachine::CommitState allCommitStates[] = { |
| 13 SchedulerStateMachine::COMMIT_STATE_IDLE, | 13 SchedulerStateMachine::COMMIT_STATE_IDLE, |
| 14 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 14 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 15 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 15 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 16 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 16 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW |
| 17 }; | 17 }; |
| 18 | 18 |
| 19 // Exposes the protected state fields of the SchedulerStateMachine for testing | 19 // Exposes the protected state fields of the SchedulerStateMachine for testing |
| 20 class StateMachine : public SchedulerStateMachine { | 20 class StateMachine : public SchedulerStateMachine { |
| 21 public: | 21 public: |
| 22 void setCommitState(CommitState cs) { m_commitState = cs; } | 22 void setCommitState(CommitState cs) { m_commitState = cs; } |
| 23 CommitState commitState() const { return m_commitState; } | 23 CommitState commitState() const { return m_commitState; } |
| 24 | 24 |
| 25 void setNeedsCommit(bool b) { m_needsCommit = b; } | |
| 26 bool needsCommit() const { return m_needsCommit; } | 25 bool needsCommit() const { return m_needsCommit; } |
| 27 | 26 |
| 28 void setNeedsForcedCommit(bool b) { m_needsForcedCommit = b; } | |
| 29 bool needsForcedCommit() const { return m_needsForcedCommit; } | |
| 30 | |
| 31 void setNeedsRedraw(bool b) { m_needsRedraw = b; } | 27 void setNeedsRedraw(bool b) { m_needsRedraw = b; } |
| 32 bool needsRedraw() const { return m_needsRedraw; } | 28 bool needsRedraw() const { return m_needsRedraw; } |
| 33 | 29 |
| 34 void setNeedsForcedRedraw(bool b) { m_needsForcedRedraw = b; } | 30 void setNeedsForcedRedraw(bool b) { m_needsForcedRedraw = b; } |
| 35 bool needsForcedRedraw() const { return m_needsForcedRedraw; } | 31 bool needsForcedRedraw() const { return m_needsForcedRedraw; } |
| 36 | 32 |
| 37 bool canDraw() const { return m_canDraw; } | 33 bool canDraw() const { return m_canDraw; } |
| 38 bool insideVSync() const { return m_insideVSync; } | 34 bool insideVSync() const { return m_insideVSync; } |
| 39 bool visible() const { return m_visible; } | 35 bool visible() const { return m_visible; } |
| 40 }; | 36 }; |
| 41 | 37 |
| 42 TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) | 38 TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) |
| 43 { | 39 { |
| 44 // If no commit needed, do nothing | 40 // If no commit needed, do nothing |
| 45 { | 41 { |
| 46 StateMachine state; | 42 StateMachine state; |
| 47 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 43 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 48 state.setCanBeginFrame(true); | 44 state.setCanBeginFrame(true); |
| 49 state.setNeedsRedraw(false); | 45 state.setNeedsRedraw(false); |
| 50 state.setNeedsCommit(false); | |
| 51 state.setVisible(true); | 46 state.setVisible(true); |
| 52 | 47 |
| 53 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 48 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
| 54 | 49 |
| 55 state.didLeaveVSync(); | 50 state.didLeaveVSync(); |
| 56 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 51 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 57 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 52 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
| 58 state.didEnterVSync(); | 53 state.didEnterVSync(); |
| 59 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 54 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 60 } | 55 } |
| 61 | 56 |
| 62 // If commit requested but canBeginFrame is still false, do nothing. | 57 // If commit requested but canBeginFrame is still false, do nothing. |
| 63 { | 58 { |
| 64 StateMachine state; | 59 StateMachine state; |
| 65 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 60 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 66 state.setNeedsRedraw(false); | 61 state.setNeedsRedraw(false); |
| 67 state.setNeedsCommit(false); | |
| 68 state.setVisible(true); | 62 state.setVisible(true); |
| 69 | 63 |
| 70 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 64 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
| 71 | 65 |
| 72 state.didLeaveVSync(); | 66 state.didLeaveVSync(); |
| 73 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 67 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 74 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 68 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
| 75 state.didEnterVSync(); | 69 state.didEnterVSync(); |
| 76 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 70 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 77 } | 71 } |
| 78 | 72 |
| 79 | 73 |
| 80 // If commit requested, begin a frame | 74 // If commit requested, begin a frame |
| 81 { | 75 { |
| 82 StateMachine state; | 76 StateMachine state; |
| 83 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 77 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 84 state.setCanBeginFrame(true); | 78 state.setCanBeginFrame(true); |
| 85 state.setNeedsRedraw(false); | 79 state.setNeedsRedraw(false); |
| 86 state.setNeedsCommit(true); | |
| 87 state.setVisible(true); | 80 state.setVisible(true); |
| 88 EXPECT_FALSE(state.vsyncCallbackNeeded()); | 81 EXPECT_FALSE(state.vsyncCallbackNeeded()); |
| 89 } | 82 } |
| 90 | 83 |
| 91 // Begin the frame, make sure needsCommit and commitState update correctly. | 84 // Begin the frame, make sure needsCommit and commitState update correctly. |
| 92 { | 85 { |
| 93 StateMachine state; | 86 StateMachine state; |
| 94 state.setCanBeginFrame(true); | 87 state.setCanBeginFrame(true); |
| 95 state.setVisible(true); | 88 state.setVisible(true); |
| 96 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 89 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
| (...skipping 262 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 359 StateMachine state; | 352 StateMachine state; |
| 360 state.setCommitState(allCommitStates[i]); | 353 state.setCommitState(allCommitStates[i]); |
| 361 bool visible = j; | 354 bool visible = j; |
| 362 if (!visible) { | 355 if (!visible) { |
| 363 state.didEnterVSync(); | 356 state.didEnterVSync(); |
| 364 state.setVisible(false); | 357 state.setVisible(false); |
| 365 } else | 358 } else |
| 366 state.setVisible(true); | 359 state.setVisible(true); |
| 367 | 360 |
| 368 // Case 1: needsCommit=false | 361 // Case 1: needsCommit=false |
| 369 state.setNeedsCommit(false); | |
| 370 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 362 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
| 371 | 363 |
| 372 // Case 2: needsCommit=true | 364 // Case 2: needsCommit=true |
| 373 state.setNeedsCommit(true); | 365 state.setNeedsCommit(); |
| 374 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 366 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
| 375 } | 367 } |
| 376 } | 368 } |
| 377 | 369 |
| 378 // When on vsync, or not on vsync but needsForcedRedraw set, should always d
raw except if you're ready to commit, in which case commit. | 370 // When on vsync, or not on vsync but needsForcedRedraw set, should always d
raw except if you're ready to commit, in which case commit. |
| 379 for (size_t i = 0; i < numCommitStates; ++i) { | 371 for (size_t i = 0; i < numCommitStates; ++i) { |
| 380 for (unsigned j = 0; j < 2; ++j) { | 372 for (unsigned j = 0; j < 2; ++j) { |
| 381 StateMachine state; | 373 StateMachine state; |
| 382 state.setCanDraw(true); | 374 state.setCanDraw(true); |
| 383 state.setCommitState(allCommitStates[i]); | 375 state.setCommitState(allCommitStates[i]); |
| 384 bool forcedDraw = j; | 376 bool forcedDraw = j; |
| 385 if (!forcedDraw) { | 377 if (!forcedDraw) { |
| 386 state.didEnterVSync(); | 378 state.didEnterVSync(); |
| 387 state.setNeedsRedraw(true); | 379 state.setNeedsRedraw(true); |
| 388 state.setVisible(true); | 380 state.setVisible(true); |
| 389 } else | 381 } else |
| 390 state.setNeedsForcedRedraw(true); | 382 state.setNeedsForcedRedraw(true); |
| 391 | 383 |
| 392 SchedulerStateMachine::Action expectedAction; | 384 SchedulerStateMachine::Action expectedAction; |
| 393 if (allCommitStates[i] != SchedulerStateMachine::COMMIT_STATE_READY_
TO_COMMIT) | 385 if (allCommitStates[i] != SchedulerStateMachine::COMMIT_STATE_READY_
TO_COMMIT) |
| 394 expectedAction = forcedDraw ? SchedulerStateMachine::ACTION_DRAW
_FORCED : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; | 386 expectedAction = forcedDraw ? SchedulerStateMachine::ACTION_DRAW
_FORCED : SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE; |
| 395 else | 387 else |
| 396 expectedAction = SchedulerStateMachine::ACTION_COMMIT; | 388 expectedAction = SchedulerStateMachine::ACTION_COMMIT; |
| 397 | 389 |
| 398 // Case 1: needsCommit=false. | 390 // Case 1: needsCommit=false. |
| 399 state.setNeedsCommit(false); | |
| 400 EXPECT_TRUE(state.vsyncCallbackNeeded()); | 391 EXPECT_TRUE(state.vsyncCallbackNeeded()); |
| 401 EXPECT_EQ(expectedAction, state.nextAction()); | 392 EXPECT_EQ(expectedAction, state.nextAction()); |
| 402 | 393 |
| 403 // Case 2: needsCommit=true. | 394 // Case 2: needsCommit=true. |
| 404 state.setNeedsCommit(true); | 395 state.setNeedsCommit(); |
| 405 EXPECT_TRUE(state.vsyncCallbackNeeded()); | 396 EXPECT_TRUE(state.vsyncCallbackNeeded()); |
| 406 EXPECT_EQ(expectedAction, state.nextAction()); | 397 EXPECT_EQ(expectedAction, state.nextAction()); |
| 407 } | 398 } |
| 408 } | 399 } |
| 409 } | 400 } |
| 410 | 401 |
| 411 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) | 402 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) |
| 412 { | 403 { |
| 413 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); | 404 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); |
| 414 for (size_t i = 0; i < numCommitStates; ++i) { | 405 for (size_t i = 0; i < numCommitStates; ++i) { |
| 415 // There shouldn't be any drawing regardless of vsync. | 406 // There shouldn't be any drawing regardless of vsync. |
| 416 for (unsigned j = 0; j < 2; ++j) { | 407 for (unsigned j = 0; j < 2; ++j) { |
| 417 StateMachine state; | 408 StateMachine state; |
| 418 state.setCommitState(allCommitStates[i]); | 409 state.setCommitState(allCommitStates[i]); |
| 419 state.setVisible(false); | 410 state.setVisible(false); |
| 420 state.setNeedsRedraw(true); | 411 state.setNeedsRedraw(true); |
| 421 state.setNeedsForcedRedraw(false); | 412 state.setNeedsForcedRedraw(false); |
| 422 if (j == 1) | 413 if (j == 1) |
| 423 state.didEnterVSync(); | 414 state.didEnterVSync(); |
| 424 | 415 |
| 425 // Case 1: needsCommit=false. | 416 // Case 1: needsCommit=false. |
| 426 state.setNeedsCommit(false); | |
| 427 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 417 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
| 428 | 418 |
| 429 // Case 2: needsCommit=true. | 419 // Case 2: needsCommit=true. |
| 430 state.setNeedsCommit(true); | 420 state.setNeedsCommit(); |
| 431 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 421 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
| 432 } | 422 } |
| 433 } | 423 } |
| 434 } | 424 } |
| 435 | 425 |
| 436 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) | 426 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) |
| 437 { | 427 { |
| 438 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); | 428 size_t numCommitStates = sizeof(allCommitStates) / sizeof(SchedulerStateMach
ine::CommitState); |
| 439 for (size_t i = 0; i < numCommitStates; ++i) { | 429 for (size_t i = 0; i < numCommitStates; ++i) { |
| 440 // There shouldn't be any drawing regardless of vsync. | 430 // There shouldn't be any drawing regardless of vsync. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 451 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); | 441 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.next
Action()); |
| 452 } | 442 } |
| 453 } | 443 } |
| 454 } | 444 } |
| 455 | 445 |
| 456 TEST(SchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgres
s) | 446 TEST(SchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgres
s) |
| 457 { | 447 { |
| 458 StateMachine state; | 448 StateMachine state; |
| 459 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_D
RAW); | 449 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_D
RAW); |
| 460 state.setCanBeginFrame(true); | 450 state.setCanBeginFrame(true); |
| 461 state.setNeedsCommit(true); | 451 state.setNeedsCommit(); |
| 462 state.setNeedsRedraw(true); | 452 state.setNeedsRedraw(true); |
| 463 state.setVisible(true); | 453 state.setVisible(true); |
| 464 state.setCanDraw(false); | 454 state.setCanDraw(false); |
| 465 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 455 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 466 } | 456 } |
| 467 | 457 |
| 468 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) | 458 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) |
| 469 { | 459 { |
| 470 StateMachine state; | 460 StateMachine state; |
| 471 state.setCanBeginFrame(true); | 461 state.setCanBeginFrame(true); |
| 472 state.setNeedsCommit(true); | 462 state.setNeedsCommit(); |
| 473 state.setVisible(true); | 463 state.setVisible(true); |
| 474 state.setCanDraw(true); | 464 state.setCanDraw(true); |
| 475 | 465 |
| 476 // Begin the frame. | 466 // Begin the frame. |
| 477 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 467 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 478 state.updateState(state.nextAction()); | 468 state.updateState(state.nextAction()); |
| 479 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 469 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
| 480 | 470 |
| 481 // Now, while the frame is in progress, set another commit. | 471 // Now, while the frame is in progress, set another commit. |
| 482 state.setNeedsCommit(true); | 472 state.setNeedsCommit(); |
| 483 EXPECT_TRUE(state.needsCommit()); | 473 EXPECT_TRUE(state.needsCommit()); |
| 484 | 474 |
| 485 // Let the frame finish. | 475 // Let the frame finish. |
| 486 state.beginFrameComplete(); | 476 state.beginFrameComplete(); |
| 487 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); | 477 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
| 488 | 478 |
| 489 // Expect to commit regardless of vsync state. | 479 // Expect to commit regardless of vsync state. |
| 490 state.didLeaveVSync(); | 480 state.didLeaveVSync(); |
| 491 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 481 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 492 state.didEnterVSync(); | 482 state.didEnterVSync(); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 505 } | 495 } |
| 506 | 496 |
| 507 TEST(SchedulerStateMachineTest, TestFullCycle) | 497 TEST(SchedulerStateMachineTest, TestFullCycle) |
| 508 { | 498 { |
| 509 StateMachine state; | 499 StateMachine state; |
| 510 state.setCanBeginFrame(true); | 500 state.setCanBeginFrame(true); |
| 511 state.setVisible(true); | 501 state.setVisible(true); |
| 512 state.setCanDraw(true); | 502 state.setCanDraw(true); |
| 513 | 503 |
| 514 // Start clean and set commit. | 504 // Start clean and set commit. |
| 515 state.setNeedsCommit(true); | 505 state.setNeedsCommit(); |
| 516 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 506 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 517 | 507 |
| 518 // Begin the frame. | 508 // Begin the frame. |
| 519 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 509 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
| 520 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 510 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
| 521 EXPECT_FALSE(state.needsCommit()); | 511 EXPECT_FALSE(state.needsCommit()); |
| 522 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 512 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 523 | 513 |
| 524 // Tell the scheduler the frame finished. | 514 // Tell the scheduler the frame finished. |
| 525 state.beginFrameComplete(); | 515 state.beginFrameComplete(); |
| (...skipping 22 matching lines...) Expand all Loading... |
| 548 } | 538 } |
| 549 | 539 |
| 550 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) | 540 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) |
| 551 { | 541 { |
| 552 StateMachine state; | 542 StateMachine state; |
| 553 state.setCanBeginFrame(true); | 543 state.setCanBeginFrame(true); |
| 554 state.setVisible(true); | 544 state.setVisible(true); |
| 555 state.setCanDraw(true); | 545 state.setCanDraw(true); |
| 556 | 546 |
| 557 // Start clean and set commit. | 547 // Start clean and set commit. |
| 558 state.setNeedsCommit(true); | 548 state.setNeedsCommit(); |
| 559 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 549 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 560 | 550 |
| 561 // Begin the frame. | 551 // Begin the frame. |
| 562 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 552 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
| 563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 553 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
| 564 EXPECT_FALSE(state.needsCommit()); | 554 EXPECT_FALSE(state.needsCommit()); |
| 565 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 555 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 566 | 556 |
| 567 // Request another commit while the commit is in flight. | 557 // Request another commit while the commit is in flight. |
| 568 state.setNeedsCommit(true); | 558 state.setNeedsCommit(); |
| 569 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 559 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 570 | 560 |
| 571 // Tell the scheduler the frame finished. | 561 // Tell the scheduler the frame finished. |
| 572 state.beginFrameComplete(); | 562 state.beginFrameComplete(); |
| 573 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); | 563 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
| 574 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 564 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 575 | 565 |
| 576 // Commit. | 566 // Commit. |
| 577 state.updateState(SchedulerStateMachine::ACTION_COMMIT); | 567 state.updateState(SchedulerStateMachine::ACTION_COMMIT); |
| 578 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 568 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 590 | 580 |
| 591 // Should be synchronized, no draw needed, no action needed. | 581 // Should be synchronized, no draw needed, no action needed. |
| 592 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); | 582 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); |
| 593 EXPECT_FALSE(state.needsRedraw()); | 583 EXPECT_FALSE(state.needsRedraw()); |
| 594 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 584 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 595 } | 585 } |
| 596 | 586 |
| 597 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) | 587 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) |
| 598 { | 588 { |
| 599 StateMachine state; | 589 StateMachine state; |
| 600 state.setNeedsCommit(true); | 590 state.setNeedsCommit(); |
| 601 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 591 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 602 } | 592 } |
| 603 | 593 |
| 604 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes) | 594 TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes) |
| 605 { | 595 { |
| 606 StateMachine state; | 596 StateMachine state; |
| 607 state.setCanBeginFrame(true); | 597 state.setCanBeginFrame(true); |
| 608 state.setVisible(true); | 598 state.setVisible(true); |
| 609 state.setCanDraw(true); | 599 state.setCanDraw(true); |
| 610 | 600 |
| 611 // Start clean and set commit. | 601 // Start clean and set commit. |
| 612 state.setNeedsCommit(true); | 602 state.setNeedsCommit(); |
| 613 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 603 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 614 | 604 |
| 615 // Begin the frame while visible. | 605 // Begin the frame while visible. |
| 616 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); | 606 state.updateState(SchedulerStateMachine::ACTION_BEGIN_FRAME); |
| 617 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); | 607 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commi
tState()); |
| 618 EXPECT_FALSE(state.needsCommit()); | 608 EXPECT_FALSE(state.needsCommit()); |
| 619 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 609 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 620 | 610 |
| 621 // Become invisible and abort the beginFrame. | 611 // Become invisible and abort the beginFrame. |
| 622 state.setVisible(false); | 612 state.setVisible(false); |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 672 | 662 |
| 673 state.didLoseContext(); | 663 state.didLoseContext(); |
| 674 | 664 |
| 675 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.next
Action()); | 665 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.next
Action()); |
| 676 state.updateState(state.nextAction()); | 666 state.updateState(state.nextAction()); |
| 677 | 667 |
| 678 // Once context recreation begins, nothing should happen. | 668 // Once context recreation begins, nothing should happen. |
| 679 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 669 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 680 | 670 |
| 681 // While context is recreating, commits shouldn't begin. | 671 // While context is recreating, commits shouldn't begin. |
| 682 state.setNeedsCommit(true); | 672 state.setNeedsCommit(); |
| 683 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 673 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 684 | 674 |
| 685 // Recreate the context | 675 // Recreate the context |
| 686 state.didRecreateContext(); | 676 state.didRecreateContext(); |
| 687 | 677 |
| 688 // When the context is recreated, we should begin a commit | 678 // When the context is recreated, we should begin a commit |
| 689 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 679 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 690 state.updateState(state.nextAction()); | 680 state.updateState(state.nextAction()); |
| 691 | 681 |
| 692 // Once the context is recreated, whether we draw should be based on | 682 // Once the context is recreated, whether we draw should be based on |
| 693 // setCanDraw. | 683 // setCanDraw. |
| 694 state.setNeedsRedraw(true); | 684 state.setNeedsRedraw(true); |
| 695 state.didEnterVSync(); | 685 state.didEnterVSync(); |
| 696 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 686 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| 697 state.setCanDraw(false); | 687 state.setCanDraw(false); |
| 698 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 688 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 699 state.setCanDraw(true); | 689 state.setCanDraw(true); |
| 700 state.didLeaveVSync(); | 690 state.didLeaveVSync(); |
| 701 } | 691 } |
| 702 | 692 |
| 703 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) | 693 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) |
| 704 { | 694 { |
| 705 StateMachine state; | 695 StateMachine state; |
| 706 state.setCanBeginFrame(true); | 696 state.setCanBeginFrame(true); |
| 707 state.setVisible(true); | 697 state.setVisible(true); |
| 708 state.setCanDraw(true); | 698 state.setCanDraw(true); |
| 709 | 699 |
| 710 // Get a commit in flight. | 700 // Get a commit in flight. |
| 711 state.setNeedsCommit(true); | 701 state.setNeedsCommit(); |
| 712 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 702 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 713 state.updateState(state.nextAction()); | 703 state.updateState(state.nextAction()); |
| 714 | 704 |
| 715 // Set damage and expect a draw. | 705 // Set damage and expect a draw. |
| 716 state.setNeedsRedraw(true); | 706 state.setNeedsRedraw(true); |
| 717 state.didEnterVSync(); | 707 state.didEnterVSync(); |
| 718 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 708 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| 719 state.updateState(state.nextAction()); | 709 state.updateState(state.nextAction()); |
| 720 state.didLeaveVSync(); | 710 state.didLeaveVSync(); |
| 721 | 711 |
| (...skipping 22 matching lines...) Expand all Loading... |
| 744 } | 734 } |
| 745 | 735 |
| 746 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
mmitRequested) | 736 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnotherCo
mmitRequested) |
| 747 { | 737 { |
| 748 StateMachine state; | 738 StateMachine state; |
| 749 state.setCanBeginFrame(true); | 739 state.setCanBeginFrame(true); |
| 750 state.setVisible(true); | 740 state.setVisible(true); |
| 751 state.setCanDraw(true); | 741 state.setCanDraw(true); |
| 752 | 742 |
| 753 // Get a commit in flight. | 743 // Get a commit in flight. |
| 754 state.setNeedsCommit(true); | 744 state.setNeedsCommit(); |
| 755 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 745 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 756 state.updateState(state.nextAction()); | 746 state.updateState(state.nextAction()); |
| 757 | 747 |
| 758 // Set damage and expect a draw. | 748 // Set damage and expect a draw. |
| 759 state.setNeedsRedraw(true); | 749 state.setNeedsRedraw(true); |
| 760 state.didEnterVSync(); | 750 state.didEnterVSync(); |
| 761 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 751 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| 762 state.updateState(state.nextAction()); | 752 state.updateState(state.nextAction()); |
| 763 state.didLeaveVSync(); | 753 state.didLeaveVSync(); |
| 764 | 754 |
| 765 // Cause a lost context while the begin frame is in flight. | 755 // Cause a lost context while the begin frame is in flight. |
| 766 state.didLoseContext(); | 756 state.didLoseContext(); |
| 767 | 757 |
| 768 // Ask for another draw and also set needs commit. Expect nothing happens. | 758 // Ask for another draw and also set needs commit. Expect nothing happens. |
| 769 state.setNeedsRedraw(true); | 759 state.setNeedsRedraw(true); |
| 770 state.setNeedsCommit(true); | 760 state.setNeedsCommit(); |
| 771 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); | 761 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.nextAction()); |
| 772 | 762 |
| 773 // Finish the frame, and commit. | 763 // Finish the frame, and commit. |
| 774 state.beginFrameComplete(); | 764 state.beginFrameComplete(); |
| 775 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 765 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 776 state.updateState(state.nextAction()); | 766 state.updateState(state.nextAction()); |
| 777 | 767 |
| 778 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 768 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
| 779 | 769 |
| 780 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); | 770 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 815 state.didEnterVSync(); | 805 state.didEnterVSync(); |
| 816 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction()); | 806 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_FORCED, state.nextAction()); |
| 817 state.didLeaveVSync(); | 807 state.didLeaveVSync(); |
| 818 } | 808 } |
| 819 | 809 |
| 820 TEST(SchedulerStateMachineTest, TestBeginFrameWhenInvisibleAndForceCommit) | 810 TEST(SchedulerStateMachineTest, TestBeginFrameWhenInvisibleAndForceCommit) |
| 821 { | 811 { |
| 822 StateMachine state; | 812 StateMachine state; |
| 823 state.setCanBeginFrame(true); | 813 state.setCanBeginFrame(true); |
| 824 state.setVisible(false); | 814 state.setVisible(false); |
| 825 state.setNeedsCommit(true); | 815 state.setNeedsCommit(); |
| 826 state.setNeedsForcedCommit(true); | 816 state.setNeedsForcedCommit(); |
| 827 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 817 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 828 } | 818 } |
| 829 | 819 |
| 830 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceComm
it) | 820 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceComm
it) |
| 831 { | 821 { |
| 832 StateMachine state; | 822 StateMachine state; |
| 833 state.setVisible(true); | 823 state.setVisible(true); |
| 834 state.setCanDraw(true); | 824 state.setCanDraw(true); |
| 835 state.setNeedsCommit(true); | 825 state.setNeedsCommit(); |
| 836 state.setNeedsForcedCommit(true); | 826 state.setNeedsForcedCommit(); |
| 837 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 827 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 838 } | 828 } |
| 839 | 829 |
| 840 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress) | 830 TEST(SchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress) |
| 841 { | 831 { |
| 842 StateMachine state; | 832 StateMachine state; |
| 843 state.setCanBeginFrame(true); | 833 state.setCanBeginFrame(true); |
| 844 state.setVisible(false); | 834 state.setVisible(false); |
| 845 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 835 state.setCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
| 846 state.setNeedsCommit(true); | 836 state.setNeedsCommit(); |
| 847 state.setNeedsForcedCommit(true); | 837 state.setNeedsForcedCommit(); |
| 848 | 838 |
| 849 state.beginFrameComplete(); | 839 state.beginFrameComplete(); |
| 850 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); | 840 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 851 state.updateState(state.nextAction()); | 841 state.updateState(state.nextAction()); |
| 852 | 842 |
| 853 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); | 843 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.
commitState()); |
| 854 | 844 |
| 855 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 845 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 856 } | 846 } |
| 857 | 847 |
| 858 TEST(SchedulerStateMachineTest, TestBeginFrameWhenContextLost) | 848 TEST(SchedulerStateMachineTest, TestBeginFrameWhenContextLost) |
| 859 { | 849 { |
| 860 StateMachine state; | 850 StateMachine state; |
| 861 state.setCanBeginFrame(true); | 851 state.setCanBeginFrame(true); |
| 862 state.setVisible(true); | 852 state.setVisible(true); |
| 863 state.setCanDraw(true); | 853 state.setCanDraw(true); |
| 864 state.setNeedsCommit(true); | 854 state.setNeedsCommit(); |
| 865 state.setNeedsForcedCommit(true); | 855 state.setNeedsForcedCommit(); |
| 866 state.didLoseContext(); | 856 state.didLoseContext(); |
| 867 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 857 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 868 } | 858 } |
| 869 | 859 |
| 860 TEST(SchedulerStateMachineTest, TestImmediateBeginFrame) |
| 861 { |
| 862 StateMachine state; |
| 863 state.setCanBeginFrame(true); |
| 864 state.setVisible(true); |
| 865 state.setCanDraw(true); |
| 866 |
| 867 // Schedule a forced frame, commit it, draw it. |
| 868 state.setNeedsCommit(); |
| 869 state.setNeedsForcedCommit(); |
| 870 state.updateState(state.nextAction()); |
| 871 state.beginFrameComplete(); |
| 872 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 873 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitS
tate()); |
| 874 state.updateState(state.nextAction()); |
| 875 |
| 876 state.didEnterVSync(); |
| 877 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction()
); |
| 878 state.updateState(state.nextAction()); |
| 879 state.didDrawIfPossibleCompleted(true); |
| 880 state.didLeaveVSync(); |
| 881 |
| 882 // Should be waiting for the normal begin frame |
| 883 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()); |
| 884 } |
| 885 |
| 886 TEST(SchedulerStateMachineTest, TestImmediateBeginFrameDuringCommit) |
| 887 { |
| 888 StateMachine state; |
| 889 state.setCanBeginFrame(true); |
| 890 state.setVisible(true); |
| 891 state.setCanDraw(true); |
| 892 |
| 893 // Start a normal commit. |
| 894 state.setNeedsCommit(); |
| 895 state.updateState(state.nextAction()); |
| 896 |
| 897 // Schedule a forced frame, commit it, draw it. |
| 898 state.setNeedsCommit(); |
| 899 state.setNeedsForcedCommit(); |
| 900 state.updateState(state.nextAction()); |
| 901 state.beginFrameComplete(); |
| 902 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 903 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitSt
ate()); |
| 904 state.updateState(state.nextAction()); |
| 905 |
| 906 state.didEnterVSync(); |
| 907 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction())
; |
| 908 state.updateState(state.nextAction()); |
| 909 state.didDrawIfPossibleCompleted(true); |
| 910 state.didLeaveVSync(); |
| 911 |
| 912 // Should be waiting for the normal begin frame |
| 913 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()) << state.toString(); |
| 914 } |
| 915 |
| 916 TEST(SchedulerStateMachineTest, ImmediateBeginFrameWhileInvisible) |
| 917 { |
| 918 StateMachine state; |
| 919 state.setCanBeginFrame(true); |
| 920 state.setVisible(true); |
| 921 state.setCanDraw(true); |
| 922 |
| 923 state.setNeedsCommit(); |
| 924 state.updateState(state.nextAction()); |
| 925 |
| 926 state.setNeedsCommit(); |
| 927 state.setNeedsForcedCommit(); |
| 928 state.updateState(state.nextAction()); |
| 929 state.beginFrameComplete(); |
| 930 |
| 931 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.nextAction()); |
| 932 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, state.commitSt
ate()); |
| 933 state.updateState(state.nextAction()); |
| 934 |
| 935 state.didEnterVSync(); |
| 936 EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction())
; |
| 937 state.updateState(state.nextAction()); |
| 938 state.didDrawIfPossibleCompleted(true); |
| 939 state.didLeaveVSync(); |
| 940 |
| 941 // Should be waiting for the normal begin frame |
| 942 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commit
State()) << state.toString(); |
| 943 |
| 944 |
| 945 // Become invisible and abort the "normal" begin frame. |
| 946 state.setVisible(false); |
| 947 state.beginFrameAborted(); |
| 948 |
| 949 // Should be back in the idle state, but needing a commit. |
| 950 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState()); |
| 951 EXPECT_TRUE(state.needsCommit()); |
| 952 } |
| 953 |
| 870 } // namespace | 954 } // namespace |
| 871 } // namespace cc | 955 } // namespace cc |
| OLD | NEW |