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Issue 11362054: Use message passing for BeginFrameAndCommitState and clean up forced commit logic (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix windows signed/unsigned warning Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler_state_machine.h" 5 #include "cc/scheduler_state_machine.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "base/stringprintf.h" 8 #include "base/stringprintf.h"
9 #include "cc/settings.h" 9 #include "cc/settings.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 SchedulerStateMachine::SchedulerStateMachine() 13 SchedulerStateMachine::SchedulerStateMachine()
14 : m_commitState(COMMIT_STATE_IDLE) 14 : m_commitState(COMMIT_STATE_IDLE)
15 , m_currentFrameNumber(0) 15 , m_currentFrameNumber(0)
16 , m_lastFrameNumberWhereDrawWasCalled(-1) 16 , m_lastFrameNumberWhereDrawWasCalled(-1)
17 , m_consecutiveFailedDraws(0) 17 , m_consecutiveFailedDraws(0)
18 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) 18 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3)
19 , m_needsRedraw(false) 19 , m_needsRedraw(false)
20 , m_needsForcedRedraw(false) 20 , m_needsForcedRedraw(false)
21 , m_needsForcedRedrawAfterNextCommit(false) 21 , m_needsForcedRedrawAfterNextCommit(false)
22 , m_needsCommit(false) 22 , m_needsCommit(false)
23 , m_needsForcedCommit(false) 23 , m_needsForcedCommit(false)
24 , m_expectImmediateBeginFrame(false)
24 , m_mainThreadNeedsLayerTextures(false) 25 , m_mainThreadNeedsLayerTextures(false)
25 , m_insideVSync(false) 26 , m_insideVSync(false)
26 , m_visible(false) 27 , m_visible(false)
27 , m_canBeginFrame(false) 28 , m_canBeginFrame(false)
28 , m_canDraw(false) 29 , m_canDraw(false)
29 , m_drawIfPossibleFailed(false) 30 , m_drawIfPossibleFailed(false)
30 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) 31 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED)
31 , m_contextState(CONTEXT_ACTIVE) 32 , m_contextState(CONTEXT_ACTIVE)
32 { 33 {
33 } 34 }
34 35
35 std::string SchedulerStateMachine::toString() 36 std::string SchedulerStateMachine::toString()
36 { 37 {
37 std::string str; 38 std::string str;
38 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); 39 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState);
39 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r); 40 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r);
40 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled); 41 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled);
41 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws); 42 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws);
42 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); 43 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced);
43 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); 44 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw);
44 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ; 45 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ;
45 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit); 46 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit);
46 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); 47 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit);
47 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ; 48 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ;
49 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme diateBeginFrame);
48 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures); 50 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures);
49 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); 51 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync);
50 base::StringAppendF(&str, "m_visible = %d; ", m_visible); 52 base::StringAppendF(&str, "m_visible = %d; ", m_visible);
51 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); 53 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame);
52 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); 54 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw);
53 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed); 55 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed);
54 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); 56 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState);
55 base::StringAppendF(&str, "m_contextState = %d; ", m_contextState); 57 base::StringAppendF(&str, "m_contextState = %d; ", m_contextState);
56 return str; 58 return str;
57 } 59 }
(...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 184 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
183 return; 185 return;
184 186
185 case ACTION_DRAW_FORCED: 187 case ACTION_DRAW_FORCED:
186 case ACTION_DRAW_IF_POSSIBLE: 188 case ACTION_DRAW_IF_POSSIBLE:
187 m_needsRedraw = false; 189 m_needsRedraw = false;
188 m_needsForcedRedraw = false; 190 m_needsForcedRedraw = false;
189 m_drawIfPossibleFailed = false; 191 m_drawIfPossibleFailed = false;
190 if (m_insideVSync) 192 if (m_insideVSync)
191 m_lastFrameNumberWhereDrawWasCalled = m_currentFrameNumber; 193 m_lastFrameNumberWhereDrawWasCalled = m_currentFrameNumber;
192 if (m_commitState == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) 194 if (m_commitState == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
193 m_commitState = COMMIT_STATE_IDLE; 195 if (m_expectImmediateBeginFrame) {
196 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS;
197 m_expectImmediateBeginFrame = false;
198 } else
199 m_commitState = COMMIT_STATE_IDLE;
200 }
194 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 201 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
195 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED; 202 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED;
196 return; 203 return;
197 204
198 case ACTION_BEGIN_CONTEXT_RECREATION: 205 case ACTION_BEGIN_CONTEXT_RECREATION:
199 DCHECK(m_commitState == COMMIT_STATE_IDLE); 206 DCHECK(m_commitState == COMMIT_STATE_IDLE);
200 DCHECK(m_contextState == CONTEXT_LOST); 207 DCHECK(m_contextState == CONTEXT_LOST);
201 m_contextState = CONTEXT_RECREATING; 208 m_contextState = CONTEXT_RECREATING;
202 return; 209 return;
203 210
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
273 } 280 }
274 281
275 void SchedulerStateMachine::setNeedsCommit() 282 void SchedulerStateMachine::setNeedsCommit()
276 { 283 {
277 m_needsCommit = true; 284 m_needsCommit = true;
278 } 285 }
279 286
280 void SchedulerStateMachine::setNeedsForcedCommit() 287 void SchedulerStateMachine::setNeedsForcedCommit()
281 { 288 {
282 m_needsForcedCommit = true; 289 m_needsForcedCommit = true;
290 m_expectImmediateBeginFrame = true;
283 } 291 }
284 292
285 void SchedulerStateMachine::beginFrameComplete() 293 void SchedulerStateMachine::beginFrameComplete()
286 { 294 {
287 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); 295 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS ||
296 (m_expectImmediateBeginFrame && m_commitState != COMMIT_STATE_IDLE)) << toString();
288 m_commitState = COMMIT_STATE_READY_TO_COMMIT; 297 m_commitState = COMMIT_STATE_READY_TO_COMMIT;
289 } 298 }
290 299
291 void SchedulerStateMachine::beginFrameAborted() 300 void SchedulerStateMachine::beginFrameAborted()
292 { 301 {
293 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); 302 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS);
294 m_commitState = COMMIT_STATE_IDLE; 303 if (m_expectImmediateBeginFrame)
295 setNeedsCommit(); 304 m_expectImmediateBeginFrame = false;
305 else {
306 m_commitState = COMMIT_STATE_IDLE;
307 setNeedsCommit();
308 }
296 } 309 }
297 310
298 void SchedulerStateMachine::didLoseContext() 311 void SchedulerStateMachine::didLoseContext()
299 { 312 {
300 if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING) 313 if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING)
301 return; 314 return;
302 m_contextState = CONTEXT_LOST; 315 m_contextState = CONTEXT_LOST;
303 } 316 }
304 317
305 void SchedulerStateMachine::didRecreateContext() 318 void SchedulerStateMachine::didRecreateContext()
306 { 319 {
307 DCHECK(m_contextState == CONTEXT_RECREATING); 320 DCHECK(m_contextState == CONTEXT_RECREATING);
308 m_contextState = CONTEXT_ACTIVE; 321 m_contextState = CONTEXT_ACTIVE;
309 setNeedsCommit(); 322 setNeedsCommit();
310 } 323 }
311 324
312 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) 325 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws)
313 { 326 {
314 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; 327 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws;
315 } 328 }
316 329
317 } // namespace cc 330 } // namespace cc
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