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Unified Diff: third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer.html (working copy)
@@ -1,133 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL vertexAttribPointer Conformance Tests</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script>
-description("This test checks vertexAttribPointer behaviors in WebGL.");
-
-debug("");
-debug("Canvas.getContext");
-
-var wtu = WebGLTestUtils;
-var gl = create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
- debug("Checking gl.vertexAttribPointer.");
-
- if (!gl.FIXED) {
- gl.FIXED = 0x140C;
- }
-
- gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "vertexAttribPointer should fail if no buffer is bound");
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
-
- gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "vertexAttribPointer should not support INT");
- gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "vertexAttribPointer should not support UNSIGNED_INT");
- gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "vertexAttribPointer should not support FIXED");
-
- function checkVertexAttribPointer(
- gl, err, reason, size, type, normalize, stride, offset) {
- gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
- glErrorShouldBe(gl, err,
- "gl.vertexAttribPointer(0, " + size +
- ", gl." + wtu.glEnumToString(gl, type) +
- ", " + normalize +
- ", " + stride +
- ", " + offset +
- ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
- }
-
- var types = [
- { type:gl.BYTE, bytesPerComponent: 1 },
- { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
- { type:gl.SHORT, bytesPerComponent: 2 },
- { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
- { type:gl.FLOAT, bytesPerComponent: 4 },
- ];
-
- for (var ii = 0; ii < types.length; ++ii) {
- var info = types[ii];
- debug("");
- for (var size = 1; size <= 4; ++size) {
- debug("");
- debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
- var bytesPerElement = size * info.bytesPerComponent;
- var offsetSet = [
- 0,
- 1,
- info.bytesPerComponent - 1,
- info.bytesPerComponent,
- info.bytesPerComponent + 1,
- info.bytesPerComponent * 2];
- for (var jj = 0; jj < offsetSet.length; ++jj) {
- var offset = offsetSet[jj];
- for (var kk = 0; kk < offsetSet.length; ++kk) {
- var stride = offsetSet[kk];
- var err = gl.NO_ERROR;
- var reason = ""
- if (offset % info.bytesPerComponent != 0) {
- reason = "because offset is bad";
- err = gl.INVALID_OPERATION;
- }
- if (stride % info.bytesPerComponent != 0) {
- reason = "because stride is bad";
- err = gl.INVALID_OPERATION;
- }
- checkVertexAttribPointer(
- gl, err, reason, size, info.type, false, stride, offset);
- }
- var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
-
- if (offset == 0) {
- checkVertexAttribPointer(
- gl, gl.NO_ERROR, "at stride limit",
- size, info.type, false, stride, offset);
- checkVertexAttribPointer(
- gl, gl.INVALID_VALUE, "over stride limit",
- size, info.type, false,
- stride + info.bytesPerComponent, offset);
- }
- }
- }
- }
-}
-
-debug("");
-successfullyParsed = true;
-
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>

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