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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL vertexAttribPointer Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 <script src="../resources/webgl-test-utils.js"></script> | |
16 </head> | |
17 <body> | |
18 <div id="description"></div> | |
19 <div id="console"></div> | |
20 <canvas id="canvas" width="2" height="2"> </canvas> | |
21 <script> | |
22 description("This test checks vertexAttribPointer behaviors in WebGL."); | |
23 | |
24 debug(""); | |
25 debug("Canvas.getContext"); | |
26 | |
27 var wtu = WebGLTestUtils; | |
28 var gl = create3DContext(document.getElementById("canvas")); | |
29 if (!gl) { | |
30 testFailed("context does not exist"); | |
31 } else { | |
32 testPassed("context exists"); | |
33 | |
34 debug(""); | |
35 debug("Checking gl.vertexAttribPointer."); | |
36 | |
37 if (!gl.FIXED) { | |
38 gl.FIXED = 0x140C; | |
39 } | |
40 | |
41 gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12); | |
42 glErrorShouldBe(gl, gl.INVALID_OPERATION, | |
43 "vertexAttribPointer should fail if no buffer is bound"); | |
44 | |
45 var vertexObject = gl.createBuffer(); | |
46 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
47 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW); | |
48 | |
49 gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0); | |
50 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
51 "vertexAttribPointer should not support INT"); | |
52 gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0); | |
53 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
54 "vertexAttribPointer should not support UNSIGNED_INT"); | |
55 gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0); | |
56 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
57 "vertexAttribPointer should not support FIXED"); | |
58 | |
59 function checkVertexAttribPointer( | |
60 gl, err, reason, size, type, normalize, stride, offset) { | |
61 gl.vertexAttribPointer(0, size, type, normalize, stride, offset); | |
62 glErrorShouldBe(gl, err, | |
63 "gl.vertexAttribPointer(0, " + size + | |
64 ", gl." + wtu.glEnumToString(gl, type) + | |
65 ", " + normalize + | |
66 ", " + stride + | |
67 ", " + offset + | |
68 ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason); | |
69 } | |
70 | |
71 var types = [ | |
72 { type:gl.BYTE, bytesPerComponent: 1 }, | |
73 { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 }, | |
74 { type:gl.SHORT, bytesPerComponent: 2 }, | |
75 { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 }, | |
76 { type:gl.FLOAT, bytesPerComponent: 4 }, | |
77 ]; | |
78 | |
79 for (var ii = 0; ii < types.length; ++ii) { | |
80 var info = types[ii]; | |
81 debug(""); | |
82 for (var size = 1; size <= 4; ++size) { | |
83 debug(""); | |
84 debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + s
ize); | |
85 var bytesPerElement = size * info.bytesPerComponent; | |
86 var offsetSet = [ | |
87 0, | |
88 1, | |
89 info.bytesPerComponent - 1, | |
90 info.bytesPerComponent, | |
91 info.bytesPerComponent + 1, | |
92 info.bytesPerComponent * 2]; | |
93 for (var jj = 0; jj < offsetSet.length; ++jj) { | |
94 var offset = offsetSet[jj]; | |
95 for (var kk = 0; kk < offsetSet.length; ++kk) { | |
96 var stride = offsetSet[kk]; | |
97 var err = gl.NO_ERROR; | |
98 var reason = "" | |
99 if (offset % info.bytesPerComponent != 0) { | |
100 reason = "because offset is bad"; | |
101 err = gl.INVALID_OPERATION; | |
102 } | |
103 if (stride % info.bytesPerComponent != 0) { | |
104 reason = "because stride is bad"; | |
105 err = gl.INVALID_OPERATION; | |
106 } | |
107 checkVertexAttribPointer( | |
108 gl, err, reason, size, info.type, false, stride, offset); | |
109 } | |
110 var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerCom
ponent; | |
111 | |
112 if (offset == 0) { | |
113 checkVertexAttribPointer( | |
114 gl, gl.NO_ERROR, "at stride limit", | |
115 size, info.type, false, stride, offset); | |
116 checkVertexAttribPointer( | |
117 gl, gl.INVALID_VALUE, "over stride limit", | |
118 size, info.type, false, | |
119 stride + info.bytesPerComponent, offset); | |
120 } | |
121 } | |
122 } | |
123 } | |
124 } | |
125 | |
126 debug(""); | |
127 successfullyParsed = true; | |
128 | |
129 </script> | |
130 <script src="../../resources/js-test-post.js"></script> | |
131 | |
132 </body> | |
133 </html> | |
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