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Unified Diff: third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html (working copy)
@@ -1,192 +0,0 @@
-<!--
-Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--->
-
-<!DOCTYPE html>
-<html>
- <head>
-<meta charset="utf-8">
- <title>Rendering Test</title>
- <link rel="stylesheet" href="../../resources/js-test-style.css"/>
- <script src="../../resources/js-test-pre.js"></script>
- <script src="../resources/webgl-test.js"> </script>
- <script src="../resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="50" height="50">
-There is supposed to be an example drawing here, but it's not important.
-</canvas>
-<div id="description"></div>
-<div id="console"></div>
- <script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
- </script>
-
- <script id="fshader" type="x-shader/x-fragment">
- precision mediump float;
- uniform vec4 color;
- void main()
- {
- gl_FragColor = color;
- }
- </script>
-
- <script>
- function fail(x,y, buf, shouldBe)
- {
- var i = (y*50+x) * 4;
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
- testFailed(reason);
- }
-
- function pass()
- {
- testPassed("drawing is correct");
- }
-
- function init()
- {
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- wtu = WebGLTestUtils;
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
-
- var tests = [
- { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.FLOAT,
- componentSize: 4,
- normalize: false,
- },
- { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.FLOAT,
- componentSize: 4,
- normalize: false,
- },
- { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]),
- type: gl.SHORT,
- componentSize: 2,
- normalize: true,
- },
- { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]),
- type: gl.UNSIGNED_SHORT,
- componentSize: 2,
- normalize: true,
- },
- { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.UNSIGNED_SHORT,
- componentSize: 2,
- normalize: false,
- },
- { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.SHORT,
- componentSize: 2,
- normalize: false,
- },
- { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]),
- type: gl.BYTE,
- componentSize: 1,
- normalize: true,
- },
- { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]),
- type: gl.UNSIGNED_BYTE,
- componentSize: 1,
- normalize: true,
- },
- { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.BYTE,
- componentSize: 1,
- normalize: false,
- },
- { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]),
- type: gl.UNSIGNED_BYTE,
- componentSize: 1,
- normalize: false,
- }
- ];
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
-
- var colorLoc = gl.getUniformLocation(gl.program, "color");
- var kNumVerts = 3;
- var kNumComponents = 3;
-
- var count = 0;
- for (var tt = 0; tt < tests.length; ++tt) {
- var test = tests[tt];
- for (var oo = 0; oo < 3; ++oo) {
- for (var ss = 0; ss < 3; ++ss) {
- var offset = (oo + 1) * test.componentSize;
- var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1];
- var stride = test.componentSize * kNumComponents + test.componentSize * ss;
- debug("");
- debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize);
- gl.uniform4fv(colorLoc, color);
- var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1));
- var view = new Uint8Array(test.data.buffer);
- var size = test.componentSize * kNumComponents;
- for (var jj = 0; jj < kNumVerts; ++jj) {
- var off1 = jj * size;
- var off2 = jj * stride;
- for (var zz = 0; zz < size; ++zz) {
- data[off2 + zz] = view[off1 + zz];
- }
- }
- gl.bufferSubData(gl.ARRAY_BUFFER, offset, data);
- gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 3);
-
- var buf = new Uint8Array(50 * 50 * 4);
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
-
- var black = [0, 0, 0, 255];
- var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255];
- var otherMsg = "should be " + ((count % 2) ? "red" : "green")
- wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0);
- wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0);
- wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0);
- wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0);
- wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0);
- ++count;
- }
- }
- }
- }
-
- init();
- successfullyParsed = true;
- </script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>

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