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Unified Diff: third_party/webgl/sdk/tests/conformance/more/functions/bindBufferBadArgs.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/functions/bindBufferBadArgs.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/functions/bindBufferBadArgs.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/functions/bindBufferBadArgs.html (working copy)
@@ -1,94 +0,0 @@
-<!DOCTYPE html>
-<html><head>
-<meta charset="utf-8">
-<!--
-Tests for the OpenGL ES 2.0 HTML Canvas context
-
-Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
--->
-<link rel="stylesheet" type="text/css" href="../unit.css" />
-<script type="application/x-javascript" src="../unit.js"></script>
-<script type="application/x-javascript" src="../util.js"></script>
-<script type="application/x-javascript">
-
-Tests.startUnit = function () {
- var canvas = document.getElementById('gl');
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
- return [gl];
-}
-
-Tests.testBindBufferARRAY_BUFFER = function(gl) {
- var b = gl.createBuffer();
- assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)});
- assertFail("bufferData to null buffer", function() {
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
- });
- assertFail("bind to number", function(){
- gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
- });
- assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)});
- gl.deleteBuffer(b);
-}
-
-Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) {
- var b = gl.createBuffer();
- assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)});
- assertFail("bufferData to null buffer", function() {
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
- });
- assertFail("bind to number", function(){
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10]));
- });
- assertOk("bind to null",
- function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)});
- gl.deleteBuffer(b);
-}
-Tests.testBindBuffer = function(gl) {
- assertFail("bind ARRAY_BUFFER to number",
- function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);});
- assertFail("bind ELEMENT_ARRAY_BUFFER to number",
- function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);});
- assertFail("bind bad target",
- function(){gl.bindBuffer(gl.FLOAT, 0);});
- assertFail("bind ARRAY_BUFFER to string",
- function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");});
- assertFail("bind ELEMENT_ARRAY_BUFFER to string",
- function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");});
-}
-
-</script>
-
-<style>canvas{ position:absolute; }</style>
-</head><body>
- <canvas id="gl" width="1" height="1"></canvas>
-</body></html>

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