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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.testBindBufferARRAY_BUFFER = function(gl) { | |
43 var b = gl.createBuffer(); | |
44 assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)}); | |
45 assertFail("bufferData to null buffer", function() { | |
46 gl.bindBuffer(gl.ARRAY_BUFFER, null); | |
47 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); | |
48 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); | |
49 }); | |
50 assertFail("bind to number", function(){ | |
51 gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000); | |
52 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); | |
53 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); | |
54 }); | |
55 assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)}); | |
56 gl.deleteBuffer(b); | |
57 } | |
58 | |
59 Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) { | |
60 var b = gl.createBuffer(); | |
61 assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)})
; | |
62 assertFail("bufferData to null buffer", function() { | |
63 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); | |
64 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRA
W); | |
65 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); | |
66 }); | |
67 assertFail("bind to number", function(){ | |
68 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000); | |
69 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRA
W); | |
70 gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); | |
71 }); | |
72 assertOk("bind to null", | |
73 function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)}); | |
74 gl.deleteBuffer(b); | |
75 } | |
76 Tests.testBindBuffer = function(gl) { | |
77 assertFail("bind ARRAY_BUFFER to number", | |
78 function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);}); | |
79 assertFail("bind ELEMENT_ARRAY_BUFFER to number", | |
80 function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);}); | |
81 assertFail("bind bad target", | |
82 function(){gl.bindBuffer(gl.FLOAT, 0);}); | |
83 assertFail("bind ARRAY_BUFFER to string", | |
84 function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");}); | |
85 assertFail("bind ELEMENT_ARRAY_BUFFER to string", | |
86 function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");}); | |
87 } | |
88 | |
89 </script> | |
90 | |
91 <style>canvas{ position:absolute; }</style> | |
92 </head><body> | |
93 <canvas id="gl" width="1" height="1"></canvas> | |
94 </body></html> | |
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