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Unified Diff: third_party/webgl/sdk/tests/conformance/misc/object-deletion-behaviour.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/misc/object-deletion-behaviour.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/misc/object-deletion-behaviour.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/misc/object-deletion-behaviour.html (working copy)
@@ -1,162 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests deletion behavior for texture, renderbuffer, shader, and program");
-
-var wtu = WebGLTestUtils;
-var gl = wtu.create3DContext();
-var shouldGenerateGLError = wtu.shouldGenerateGLError;
-
-debug("");
-debug("shader and program deletion");
-
-var vertexShader = wtu.loadStandardVertexShader(gl);
-assertMsg(vertexShader, "vertex shader loaded");
-var fragmentShader = wtu.loadStandardFragmentShader(gl);
-assertMsg(fragmentShader, "fragment shader loaded");
-
-var program = gl.createProgram();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
-shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
-shouldBeTrue("gl.isShader(vertexShader)");
-shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
-shouldBeFalse("gl.isShader(vertexShader)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
-shouldBeTrue("gl.isShader(fragmentShader)");
-shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
-shouldBeTrue("gl.isProgram(program)");
-shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
-shouldBeFalse("gl.isProgram(program)");
-shouldBeFalse("gl.isShader(fragmentShader)");
-
-debug("");
-debug("texture deletion");
-
-var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
-
-var tex = gl.createTexture();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
-// Deleting a texture bound to the currently-bound fbo is the same as
-// detaching the textue from fbo first, then delete the texture.
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
-shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
-shouldBeFalse("gl.isTexture(tex)");
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
-
-var texCubeMap = gl.createTexture();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
-shouldBeFalse("gl.isTexture(texCubeMap)");
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
-
-var t = gl.createTexture();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
-shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
-
-debug("");
-debug("renderbuffer deletion");
-
-var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
-// Deleting a renderbuffer bound to the currently-bound fbo is the same as
-// detaching the renderbuffer from fbo first, then delete the renderbuffer.
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
-shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
-shouldBeFalse("gl.isRenderbuffer(rbo)");
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
-
-debug("");
-debug("buffer deletion");
-
-var buffer = gl.createBuffer();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
-shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
-shouldBeFalse("gl.isBuffer(buffer)");
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
-
-var bufferElement = gl.createBuffer();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
-shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
-shouldBeFalse("gl.isBuffer(bufferElement)");
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
-
-var b = gl.createBuffer();
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
-shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
-
-debug("");
-debug("framebuffer deletion");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
-shouldBeFalse("gl.isFramebuffer(fbo)");
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
-
-successfullyParsed = true;
-</script>
-
-<script src="../../resources/js-test-post.js"></script>
-</body>
-</html>

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