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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
11 <script src="../../resources/js-test-pre.js"></script> | |
12 <script src="../resources/webgl-test.js"></script> | |
13 <script src="../resources/webgl-test-utils.js"></script> | |
14 </head> | |
15 <body> | |
16 <div id="description"></div> | |
17 <div id="console"></div> | |
18 | |
19 <script> | |
20 description("Tests deletion behavior for texture, renderbuffer, shader, and prog
ram"); | |
21 | |
22 var wtu = WebGLTestUtils; | |
23 var gl = wtu.create3DContext(); | |
24 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
25 | |
26 debug(""); | |
27 debug("shader and program deletion"); | |
28 | |
29 var vertexShader = wtu.loadStandardVertexShader(gl); | |
30 assertMsg(vertexShader, "vertex shader loaded"); | |
31 var fragmentShader = wtu.loadStandardFragmentShader(gl); | |
32 assertMsg(fragmentShader, "fragment shader loaded"); | |
33 | |
34 var program = gl.createProgram(); | |
35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)")
; | |
36 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)
"); | |
37 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); | |
38 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); | |
39 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); | |
40 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); | |
41 shouldBeTrue("gl.isShader(vertexShader)"); | |
42 shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); | |
43 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)")
; | |
44 shouldBeFalse("gl.isShader(vertexShader)"); | |
45 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); | |
46 shouldBeTrue("gl.isShader(fragmentShader)"); | |
47 shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); | |
48 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
49 shouldBeTrue("gl.isProgram(program)"); | |
50 shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); | |
51 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); | |
52 shouldBeFalse("gl.isProgram(program)"); | |
53 shouldBeFalse("gl.isShader(fragmentShader)"); | |
54 | |
55 debug(""); | |
56 debug("texture deletion"); | |
57 | |
58 var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.creat
eFramebuffer(); | |
59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
60 | |
61 var tex = gl.createTexture(); | |
62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
63 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); | |
64 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
65 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); | |
66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
67 // Deleting a texture bound to the currently-bound fbo is the same as | |
68 // detaching the textue from fbo first, then delete the texture. | |
69 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
70 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
71 shouldBeFalse("gl.isTexture(tex)"); | |
72 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
73 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
74 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
75 | |
76 var texCubeMap = gl.createTexture(); | |
77 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
78 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); | |
79 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); | |
80 shouldBeFalse("gl.isTexture(texCubeMap)"); | |
81 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
82 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
83 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
84 | |
85 var t = gl.createTexture(); | |
86 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); | |
87 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTU
RE_WRAP_S, gl.CLAMP_TO_EDGE)"); | |
88 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)"); | |
89 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)"); | |
90 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D,
gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)"); | |
91 | |
92 debug(""); | |
93 debug("renderbuffer deletion"); | |
94 | |
95 var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.cre
ateRenderbuffer(); | |
96 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
97 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); | |
98 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
99 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
100 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
101 // Deleting a renderbuffer bound to the currently-bound fbo is the same as | |
102 // detaching the renderbuffer from fbo first, then delete the renderbuffer. | |
103 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE"); | |
104 shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter
(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
105 shouldBeFalse("gl.isRenderbuffer(rbo)"); | |
106 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
107 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
108 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
109 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
2)"); | |
110 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); | |
111 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)"); | |
112 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2"); | |
113 | |
114 debug(""); | |
115 debug("buffer deletion"); | |
116 | |
117 var buffer = gl.createBuffer(); | |
118 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
119 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); | |
120 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); | |
121 shouldBeFalse("gl.isBuffer(buffer)"); | |
122 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
123 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
124 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
125 | |
126 var bufferElement = gl.createBuffer(); | |
127 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
128 shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); | |
129 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); | |
130 shouldBeFalse("gl.isBuffer(bufferElement)"); | |
131 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
132 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
133 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
134 | |
135 var b = gl.createBuffer(); | |
136 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); | |
137 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STA
TIC_DRAW)"); | |
138 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)"); | |
139 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)"); | |
140 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER,
1, gl.STATIC_DRAW)"); | |
141 | |
142 debug(""); | |
143 debug("framebuffer deletion"); | |
144 | |
145 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
146 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); | |
147 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); | |
148 shouldBeFalse("gl.isFramebuffer(fbo)"); | |
149 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
150 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
151 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
152 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)
"); | |
153 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); | |
154 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)"); | |
155 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2"); | |
156 | |
157 successfullyParsed = true; | |
158 </script> | |
159 | |
160 <script src="../../resources/js-test-post.js"></script> | |
161 </body> | |
162 </html> | |
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