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Unified Diff: third_party/webgl/sdk/tests/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/textures/tex-image-and-sub-image-2d-with-image-data.html (working copy)
@@ -1,138 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script src="../resources/webgl-test-utils.js"></script>
-<script>
-var wtu = WebGLTestUtils;
-var gl = null;
-var textureLoc = null;
-var successfullyParsed = false;
-var imageData = null;
-
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(true);
- }
-
- description('Verify texImage2D and texSubImage2D code paths taking ImageData');
-
- var canvas2d = document.getElementById("texcanvas");
- var context2d = canvas2d.getContext("2d");
- imageData = context2d.createImageData(1, 2);
- var data = imageData.data;
- data[0] = 255;
- data[1] = 0;
- data[2] = 0;
- data[3] = 255;
- data[4] = 0;
- data[5] = 255;
- data[6] = 0;
- data[7] = 0;
-
- wtu = WebGLTestUtils;
- var canvas = document.getElementById("example");
- gl = wtu.create3DContext(canvas);
- var program = wtu.setupTexturedQuad(gl);
- gl.clearColor(0,0,0,1);
- gl.clearDepth(1);
- gl.disable(gl.BLEND);
-
- textureLoc = gl.getUniformLocation(program, "tex");
-
- runTest();
-}
-
-// These two declarations need to be global for "shouldBe" to see them
-var buf = null;
-var idx = 0;
-var pixel = [0, 0, 0, 1];
-var correctColor = null;
-
-function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
-{
- debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
- ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- // Enable writes to the RGBA channels
- gl.colorMask(1, 1, 1, 0);
- var texture = gl.createTexture();
- // Bind the texture to texture unit 0
- gl.bindTexture(gl.TEXTURE_2D, texture);
- // Set up texture parameters
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- // Set up pixel store parameters
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
- // Upload the image into the texture
- if (useTexSubImage2D) {
- // Initialize the texture to black first
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0,
- gl.RGBA, gl.UNSIGNED_BYTE, null);
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
- } else {
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
- }
-
- // Point the uniform sampler to texture unit 0
- gl.uniform1i(textureLoc, 0);
- // Draw the triangles
- wtu.drawQuad(gl, [0, 0, 0, 255]);
-
- // Read back the rendering results
- buf = new Uint8Array(1 * 2 * 4);
- gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- // Check the top pixel and bottom pixel and make sure they have
- // the right color.
- debug("Checking bottom pixel");
- wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
- debug("Checking top pixel");
- wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
-}
-
-function runTest()
-{
- var red = [255, 0, 0, 255];
- var green = [0, 255, 0, 255];
- var redPremultiplyAlpha = [255, 0, 0, 255];
- var greenPremultiplyAlpha = [0, 0, 0, 255];
-
- runOneIteration(false, true, false,
- red, green);
- runOneIteration(false, false, false,
- green, red);
- runOneIteration(false, true, true,
- redPremultiplyAlpha, greenPremultiplyAlpha);
- runOneIteration(false, false, true,
- greenPremultiplyAlpha, redPremultiplyAlpha);
- runOneIteration(true, true, false,
- red, green);
- runOneIteration(true, false, false,
- green, red);
- runOneIteration(true, true, true,
- redPremultiplyAlpha, greenPremultiplyAlpha);
- runOneIteration(true, false, true,
- greenPremultiplyAlpha, redPremultiplyAlpha);
-
- glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
- finishTest();
-}
-</script>
-</head>
-<body onload="init()">
-<canvas id="texcanvas" width="1px" height="2px"></canvas>
-<canvas id="example" width="1px" height="2px"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-</body>
-</html>

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