OLD | NEW |
| (Empty) |
1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
11 <script src="../../resources/js-test-pre.js"></script> | |
12 <script src="../resources/webgl-test.js"></script> | |
13 <script src="../resources/webgl-test-utils.js"></script> | |
14 <script> | |
15 var wtu = WebGLTestUtils; | |
16 var gl = null; | |
17 var textureLoc = null; | |
18 var successfullyParsed = false; | |
19 var imageData = null; | |
20 | |
21 function init() | |
22 { | |
23 if (window.initNonKhronosFramework) { | |
24 window.initNonKhronosFramework(true); | |
25 } | |
26 | |
27 description('Verify texImage2D and texSubImage2D code paths taking ImageData
'); | |
28 | |
29 var canvas2d = document.getElementById("texcanvas"); | |
30 var context2d = canvas2d.getContext("2d"); | |
31 imageData = context2d.createImageData(1, 2); | |
32 var data = imageData.data; | |
33 data[0] = 255; | |
34 data[1] = 0; | |
35 data[2] = 0; | |
36 data[3] = 255; | |
37 data[4] = 0; | |
38 data[5] = 255; | |
39 data[6] = 0; | |
40 data[7] = 0; | |
41 | |
42 wtu = WebGLTestUtils; | |
43 var canvas = document.getElementById("example"); | |
44 gl = wtu.create3DContext(canvas); | |
45 var program = wtu.setupTexturedQuad(gl); | |
46 gl.clearColor(0,0,0,1); | |
47 gl.clearDepth(1); | |
48 gl.disable(gl.BLEND); | |
49 | |
50 textureLoc = gl.getUniformLocation(program, "tex"); | |
51 | |
52 runTest(); | |
53 } | |
54 | |
55 // These two declarations need to be global for "shouldBe" to see them | |
56 var buf = null; | |
57 var idx = 0; | |
58 var pixel = [0, 0, 0, 1]; | |
59 var correctColor = null; | |
60 | |
61 function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bo
ttomColor) | |
62 { | |
63 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
64 ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha); | |
65 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
66 // Enable writes to the RGBA channels | |
67 gl.colorMask(1, 1, 1, 0); | |
68 var texture = gl.createTexture(); | |
69 // Bind the texture to texture unit 0 | |
70 gl.bindTexture(gl.TEXTURE_2D, texture); | |
71 // Set up texture parameters | |
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
74 // Set up pixel store parameters | |
75 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
76 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); | |
77 // Upload the image into the texture | |
78 if (useTexSubImage2D) { | |
79 // Initialize the texture to black first | |
80 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, | |
81 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
82 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
eData); | |
83 } else { | |
84 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
eData); | |
85 } | |
86 | |
87 // Point the uniform sampler to texture unit 0 | |
88 gl.uniform1i(textureLoc, 0); | |
89 // Draw the triangles | |
90 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
91 | |
92 // Read back the rendering results | |
93 buf = new Uint8Array(1 * 2 * 4); | |
94 gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
95 // Check the top pixel and bottom pixel and make sure they have | |
96 // the right color. | |
97 debug("Checking bottom pixel"); | |
98 wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); | |
99 debug("Checking top pixel"); | |
100 wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); | |
101 } | |
102 | |
103 function runTest() | |
104 { | |
105 var red = [255, 0, 0, 255]; | |
106 var green = [0, 255, 0, 255]; | |
107 var redPremultiplyAlpha = [255, 0, 0, 255]; | |
108 var greenPremultiplyAlpha = [0, 0, 0, 255]; | |
109 | |
110 runOneIteration(false, true, false, | |
111 red, green); | |
112 runOneIteration(false, false, false, | |
113 green, red); | |
114 runOneIteration(false, true, true, | |
115 redPremultiplyAlpha, greenPremultiplyAlpha); | |
116 runOneIteration(false, false, true, | |
117 greenPremultiplyAlpha, redPremultiplyAlpha); | |
118 runOneIteration(true, true, false, | |
119 red, green); | |
120 runOneIteration(true, false, false, | |
121 green, red); | |
122 runOneIteration(true, true, true, | |
123 redPremultiplyAlpha, greenPremultiplyAlpha); | |
124 runOneIteration(true, false, true, | |
125 greenPremultiplyAlpha, redPremultiplyAlpha); | |
126 | |
127 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); | |
128 finishTest(); | |
129 } | |
130 </script> | |
131 </head> | |
132 <body onload="init()"> | |
133 <canvas id="texcanvas" width="1px" height="2px"></canvas> | |
134 <canvas id="example" width="1px" height="2px"></canvas> | |
135 <div id="description"></div> | |
136 <div id="console"></div> | |
137 </body> | |
138 </html> | |
OLD | NEW |