Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(517)

Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrixBadArgs.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrixBadArgs.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrixBadArgs.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrixBadArgs.html (working copy)
@@ -1,139 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html><head>
-<meta http-equiv="content-type" content="text/html; charset=UTF-8">
-<link rel="stylesheet" type="text/css" href="../unit.css" />
-<script type="application/x-javascript" src="../unit.js"></script>
-<script type="application/x-javascript" src="../util.js"></script>
-<script type="application/x-javascript">
-
-Tests.startUnit = function () {
- var canvas = document.getElementById('gl');
- var unwrappedGL = canvas.getContext(GL_CONTEXT_ID);
- var gl = wrapGLContext(unwrappedGL);
- return [gl, unwrappedGL];
-}
-
-Tests.testUniformf = function(gl, unwrappedGL) {
- var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
- sh.apply(function(f){
- var fm4 = f.uniform('fm4');
- var fm2 = f.uniform('fm2');
- var fm3 = f.uniform('fm3');
- assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv",
- function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
- assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv",
- function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);});
- assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv",
- function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);});
- assertThrowNoGLError(gl, "bad location",
- function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
- assertThrowNoGLError(gl, "bad location (negative)",
- function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
- assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv",
- function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
- assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv",
- function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);});
- assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv",
- function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);});
- assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv",
- function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
- assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
- function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);});
- assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
- function(){gl.uniformMatrix2fv(fm2, false, []);});
- assertThrowNoGLError(gl, "string for data",
- function(){gl.uniformMatrix2fv(fm2, false, "fm4");});
- assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv",
- function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);});
- gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
- gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]);
- gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]);
- assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4",
- function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);});
- assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2",
- function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);});
- assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3",
- function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);});
- for (var ii = 2; ii <= 4; ++ii) {
- var all = [];
- var mats = [[],[]];
- for (var jj = 0; jj < 2; ++jj) {
- for (var kk = 0; kk < ii * ii; ++kk) {
- mats[jj].push(jj + 1);
- all.push(jj + 1);
- }
- }
- var loc0Name = 'am' + ii + '[0]';
- var loc1Name = 'am' + ii + '[1]';
- var loc0 = f.uniform(loc0Name);
- var loc1 = f.uniform(loc1Name);
- var fname = "uniformMatrix" + ii + "fv";
- assert(loc0Name, loc0 != null);
- assert(loc1Name, loc1 != null);
- assertOk("set array of 2 matrices " + ii + "fv",
- function(){gl[fname].call(gl,loc0, false, all);});
- var actual = unwrappedGL.getUniform(sh.shader.program, loc0);
- assert("got value for loc0",
- gl.NO_ERROR == checkError(gl, "getUniform loc0"));
- assertArrayEquals(mats[0], actual);
- var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
- assert("got value for loc1",
- gl.NO_ERROR == checkError(gl, "getUniform loc1"));
- assertArrayEquals(mats[1], actual);
- assertOk("set array of second array of 2 matrixes",
- function(){gl[fname].call(gl, loc1, false, mats[0]);});
- var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
- assert("got value for loc1",
- gl.NO_ERROR == checkError(gl, "getUniform loc1"));
- assertArrayEquals(mats[0], actual);
- var big = mats[1].concat([3]);
- assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixes plus 1 value",
- function(){gl[fname].call(gl, loc0, false, big);});
- }
- });
- var d = new Uint8Array(4);
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
- assertArrayEquals([1,2,3,8], d);
- sh.destroy();
-}
-
-Tests.endUnit = function(gl) {
-}
-
-</script>
-<script id="foobar-vert" type="x-shader/x-vertex">
-attribute vec3 Vertex;
-attribute vec2 Tex;
-
-uniform mat2 fm2;
-uniform mat3 fm3;
-uniform mat2 am2[2];
-uniform mat3 am3[2];
-uniform mat4 am4[2];
-
-varying vec4 texCoord0;
-void main()
-{
- texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0);
- float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] +
- am2[1][1][1] + am3[1][2][2] + am4[1][3][3];
- gl_Position = vec4(Vertex, 1.0 + d * 0.0001);
-}
-</script>
-<script id="foobar-frag" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision highp float;
-#endif
-
-uniform mat4 fm4;
-
-varying vec4 texCoord0;
-void main()
-{
- gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3][3]*texCoord0.z/256.0);
-}
-</script>
-<style>canvas{ position:absolute; }</style>
-</head><body>
-<canvas id="gl" width="16" height="16"></canvas>
-</body></html>

Powered by Google App Engine
This is Rietveld 408576698