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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrix.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrix.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrix.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformMatrix.html (working copy)
@@ -1,65 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html><head>
-<meta http-equiv="content-type" content="text/html; charset=UTF-8">
-<link rel="stylesheet" type="text/css" href="../unit.css" />
-<script type="application/x-javascript" src="../unit.js"></script>
-<script type="application/x-javascript" src="../util.js"></script>
-<script type="application/x-javascript">
-
-Tests.startUnit = function () {
- var canvas = document.getElementById('gl');
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
- return [gl];
-}
-
-Tests.testUniformf = function(gl) {
- var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
- sh.apply(function(f){
- var foo = f.uniform('foo');
- var bar = f.uniform('bar');
- var bar3 = f.uniform('bar3');
- gl.uniformMatrix4fv(foo, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
- gl.uniformMatrix2fv(bar, false, [2,1, 2,2]);
- gl.uniformMatrix3fv(bar3, false, [2,2,2, 2,2,2, 2,1,2]);
- });
- var d = new Uint8Array(4);
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
- assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
- sh.destroy();
-}
-
-Tests.endUnit = function(gl) {
-}
-
-</script>
-<script id="foobar-vert" type="x-shader/x-vertex">
-attribute vec3 Vertex;
-attribute vec2 Tex;
-
-uniform mat2 bar;
-uniform mat3 bar3;
-
-varying vec4 texCoord0;
-void main()
-{
- texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar[0][1]+bar3[2][1], 0.0);
- gl_Position = vec4(Vertex, 1.0);
-}
-</script>
-<script id="foobar-frag" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision highp float;
-#endif
-
-uniform mat4 foo;
-
-varying vec4 texCoord0;
-void main()
-{
- gl_FragColor = vec4(foo[0][0]/256.0, foo[1][1]/256.0, foo[2][2]/256.0, foo[3][3]*texCoord0.z/256.0);
-}
-</script>
-<style>canvas{ position:absolute; }</style>
-</head><body>
-<canvas id="gl" width="16" height="16"></canvas>
-</body></html>

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