Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformf.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformf.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/uniformf.html (working copy) |
@@ -1,69 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- return [gl]; |
-} |
- |
-Tests.testUniformf = function(gl) { |
- var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
- sh.apply(function(f){ |
- var foo = f.uniform('foo'); |
- var bar = f.uniform('bar'); |
- gl.uniform4fv(foo, [1,2,3,4]); |
- gl.uniform1fv(bar, [2]); |
- }); |
- var d = new Uint8Array(4); |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
- assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]); |
- sh.apply(function(f){ |
- var foo = f.uniform('foo'); |
- var bar = f.uniform('bar'); |
- gl.uniform4f(foo, 2,2,3,4); |
- gl.uniform1f(bar, 3); |
- }); |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
- assertEquals([2,2,3,12], [d[0], d[1], d[2], d[3]]); |
- sh.destroy(); |
-} |
- |
-Tests.endUnit = function(gl) { |
-} |
- |
-</script> |
-<script id="foobar-vert" type="x-shader/x-vertex"> |
-attribute vec3 Vertex; |
-attribute vec2 Tex; |
- |
-uniform float bar; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar, 0.0); |
- gl_Position = vec4(Vertex, 1.0); |
-} |
-</script> |
-<script id="foobar-frag" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-uniform vec4 foo; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- gl_FragColor = vec4(foo.r/256.0, foo.g/256.0, foo.b/256.0, foo.a*texCoord0.z/256.0); |
-} |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |