Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (working copy) |
@@ -1,116 +0,0 @@ |
-// ArgGenerators contains argument generators for WebGL functions. |
-// The argument generators are used for running random tests against the WebGL |
-// functions. |
-// |
-// ArgGenerators is an object consisting of functionName : argGen -properties. |
-// |
-// functionName is a WebGL context function name and the argGen is an argument |
-// generator object that encapsulates the requirements to run |
-// randomly generated tests on the WebGL function. |
-// |
-// An argGen object has the following methods: |
-// - setup -- set up state for testing the GL function, returns values |
-// that need cleanup in teardown. Run once before entering a |
-// test loop. |
-// - teardown -- do cleanup on setup's return values after testing is complete |
-// - generate -- generate a valid set of random arguments for the GL function |
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
-// - cleanup -- do cleanup on generated arguments from generate |
-// - checkArgValidity -- check if passed args are valid. Has a call signature |
-// that matches generate's return value. Returns true |
-// if args are valid, false if not. |
-// |
-// Example test loop that demonstrates how the function args and return |
-// values flow together: |
-// |
-// var setupArgs = argGen.setup(); |
-// for (var i=0; i<numberOfTests; i++) { |
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
-// var rv = call the GL function with generatedArgs; |
-// argGen.returnValueCleanup(rv); |
-// argGen.cleanup.apply(argGen, generatedArgs); |
-// } |
-// argGen.teardown.apply(argGen, setupArgs); |
-// |
-ArgGenerators = { |
- |
-// GL functions in alphabetical order |
- |
-// L |
- |
- lineWidth : { |
- generate : function() { return [randomLineWidth()]; }, |
- teardown : function() { GL.lineWidth(1); } |
- }, |
- linkProgram : {}, // FIXME |
- |
-// P |
- pixelStorei : { |
- generate : function() { |
- return [pixelStoreiPname.random(), pixelStoreiParam.random()]; |
- }, |
- checkArgValidity : function(pname, param) { |
- return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param); |
- }, |
- teardown : function() { |
- GL.pixelStorei(GL.PACK_ALIGNMENT, 4); |
- GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4); |
- } |
- }, |
- polygonOffset : { |
- generate : function() { return [randomFloat(), randomFloat()]; }, |
- teardown : function() { GL.polygonOffset(0,0); } |
- }, |
- |
-// R |
- |
- readPixels : {}, // FIXME |
- renderbufferStorage : {}, // FIXME |
- |
-// S-1 |
- |
- sampleCoverage : { |
- generate : function() { return [randomFloatFromRange(0,1), randomBool()] }, |
- teardown : function() { GL.sampleCoverage(1, false); } |
- }, |
- scissor : { |
- generate : function() { |
- return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)]; |
- }, |
- checkArgValidity : function(x,y,w,h) { |
- return castToInt(w) >= 0 && castToInt(h) >= 0; |
- }, |
- teardown : function() { |
- GL.scissor(0,0,GL.canvas.width, GL.canvas.height); |
- } |
- }, |
- shaderSource : {}, // FIXME |
- stencilFunc : { |
- generate : function(){ |
- return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)]; |
- }, |
- checkArgValidity : function(func, ref, mask) { |
- return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue; |
- }, |
- teardown : function() { |
- GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff); |
- } |
- }, |
- stencilFuncSeparate : { |
- generate : function(){ |
- return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)]; |
- }, |
- checkArgValidity : function(face, func, ref, mask) { |
- return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue; |
- }, |
- teardown : function() { |
- GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff); |
- } |
- }, |
- stencilMask : { |
- generate : function() { return [randomInt(0xffffffff)]; }, |
- teardown : function() { GL.stencilMask(0xffffffff); } |
- } |
- |
-}; |