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Unified Diff: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-L_S.js (working copy)
@@ -1,116 +0,0 @@
-// ArgGenerators contains argument generators for WebGL functions.
-// The argument generators are used for running random tests against the WebGL
-// functions.
-//
-// ArgGenerators is an object consisting of functionName : argGen -properties.
-//
-// functionName is a WebGL context function name and the argGen is an argument
-// generator object that encapsulates the requirements to run
-// randomly generated tests on the WebGL function.
-//
-// An argGen object has the following methods:
-// - setup -- set up state for testing the GL function, returns values
-// that need cleanup in teardown. Run once before entering a
-// test loop.
-// - teardown -- do cleanup on setup's return values after testing is complete
-// - generate -- generate a valid set of random arguments for the GL function
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function
-// - cleanup -- do cleanup on generated arguments from generate
-// - checkArgValidity -- check if passed args are valid. Has a call signature
-// that matches generate's return value. Returns true
-// if args are valid, false if not.
-//
-// Example test loop that demonstrates how the function args and return
-// values flow together:
-//
-// var setupArgs = argGen.setup();
-// for (var i=0; i<numberOfTests; i++) {
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
-// var rv = call the GL function with generatedArgs;
-// argGen.returnValueCleanup(rv);
-// argGen.cleanup.apply(argGen, generatedArgs);
-// }
-// argGen.teardown.apply(argGen, setupArgs);
-//
-ArgGenerators = {
-
-// GL functions in alphabetical order
-
-// L
-
- lineWidth : {
- generate : function() { return [randomLineWidth()]; },
- teardown : function() { GL.lineWidth(1); }
- },
- linkProgram : {}, // FIXME
-
-// P
- pixelStorei : {
- generate : function() {
- return [pixelStoreiPname.random(), pixelStoreiParam.random()];
- },
- checkArgValidity : function(pname, param) {
- return pixelStoreiPname.has(pname) && pixelStoreiParam.has(param);
- },
- teardown : function() {
- GL.pixelStorei(GL.PACK_ALIGNMENT, 4);
- GL.pixelStorei(GL.UNPACK_ALIGNMENT, 4);
- }
- },
- polygonOffset : {
- generate : function() { return [randomFloat(), randomFloat()]; },
- teardown : function() { GL.polygonOffset(0,0); }
- },
-
-// R
-
- readPixels : {}, // FIXME
- renderbufferStorage : {}, // FIXME
-
-// S-1
-
- sampleCoverage : {
- generate : function() { return [randomFloatFromRange(0,1), randomBool()] },
- teardown : function() { GL.sampleCoverage(1, false); }
- },
- scissor : {
- generate : function() {
- return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)];
- },
- checkArgValidity : function(x,y,w,h) {
- return castToInt(w) >= 0 && castToInt(h) >= 0;
- },
- teardown : function() {
- GL.scissor(0,0,GL.canvas.width, GL.canvas.height);
- }
- },
- shaderSource : {}, // FIXME
- stencilFunc : {
- generate : function(){
- return [stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
- },
- checkArgValidity : function(func, ref, mask) {
- return stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
- },
- teardown : function() {
- GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
- }
- },
- stencilFuncSeparate : {
- generate : function(){
- return [cullFace.random(), stencilFuncFunc.random(), randomInt(MaxStencilValue), randomInt(0xffffffff)];
- },
- checkArgValidity : function(face, func, ref, mask) {
- return cullFace.has(face) && stencilFuncFunc.has(func) && castToInt(ref) >= 0 && castToInt(ref) < MaxStencilValue;
- },
- teardown : function() {
- GL.stencilFunc(GL.ALWAYS, 0, 0xffffffff);
- }
- },
- stencilMask : {
- generate : function() { return [randomInt(0xffffffff)]; },
- teardown : function() { GL.stencilMask(0xffffffff); }
- }
-
-};

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