Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-G_I.js |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-G_I.js (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-G_I.js (working copy) |
@@ -1,118 +0,0 @@ |
-// ArgGenerators contains argument generators for WebGL functions. |
-// The argument generators are used for running random tests against the WebGL |
-// functions. |
-// |
-// ArgGenerators is an object consisting of functionName : argGen -properties. |
-// |
-// functionName is a WebGL context function name and the argGen is an argument |
-// generator object that encapsulates the requirements to run |
-// randomly generated tests on the WebGL function. |
-// |
-// An argGen object has the following methods: |
-// - setup -- set up state for testing the GL function, returns values |
-// that need cleanup in teardown. Run once before entering a |
-// test loop. |
-// - teardown -- do cleanup on setup's return values after testing is complete |
-// - generate -- generate a valid set of random arguments for the GL function |
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
-// - cleanup -- do cleanup on generated arguments from generate |
-// - checkArgValidity -- check if passed args are valid. Has a call signature |
-// that matches generate's return value. Returns true |
-// if args are valid, false if not. |
-// |
-// Example test loop that demonstrates how the function args and return |
-// values flow together: |
-// |
-// var setupArgs = argGen.setup(); |
-// for (var i=0; i<numberOfTests; i++) { |
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
-// var rv = call the GL function with generatedArgs; |
-// argGen.returnValueCleanup(rv); |
-// argGen.cleanup.apply(argGen, generatedArgs); |
-// } |
-// argGen.teardown.apply(argGen, setupArgs); |
-// |
-ArgGenerators = { |
- |
-// GL functions in alphabetical order |
- |
-// G-2 |
- |
- getAttribLocation : { |
- generate : function() { |
- var program = GL.createProgram(); |
- var name = randomName(); |
- GL.bindAttribLocation(program, randomVertexAttribute(), name); |
- return [program, name]; |
- }, |
- checkArgValidity : function(program, name) { |
- return GL.isProgram(program) && isValidName(name); |
- }, |
- cleanup : function(program, name) { |
- try { GL.deleteProgram(program); } catch(e) {} |
- } |
- },/* |
- getParameter : { |
- generate : function() { return [getParameterPname.random()]; }, |
- checkArgValidity : function(p) { return getParameterPname.has(p); } |
- }, |
- getBufferParameter : {}, // FIXME |
- getError : { |
- generate : function() { return []; } |
- }, |
- getFramebufferAttachmentParameter : {}, // FIXME |
- getProgramParameter : {}, // FIXME |
- getProgramInfoLog : {}, // FIXME |
- getRenderbufferParameter : {}, // FIXME |
- getShaderParameter : {}, // FIXME |
- getShaderInfoLog : {}, // FIXME |
- getShaderSource : {}, // FIXME |
- getTexParameter : {}, // FIXME |
- getUniform : {}, // FIXME |
- getUniformLocation : {}, // FIXME |
- getVertexAttrib : {}, // FIXME |
- getVertexAttribOffset : {}, // FIXME |
- |
-// H |
- |
- hint : { |
- generate : function() { return [GL.GENERATE_MIPMAP_HINT, mipmapHint.random()]; }, |
- checkValidArgs : function(h, m) { |
- return h == GL.GENERATE_MIPMAP_HINT && mipmapHint.has(m); |
- }, |
- teardown : function(){ GL.hint(GL.GENERATE_MIPMAP_HINT, GL.DONT_CARE); } |
- }, |
- |
-// I |
- |
- isBuffer : { |
- generate : function() { return [GL.createBuffer()]; }, |
- cleanup : function(o) { try { GL.deleteBuffer(o); } catch(e) {} } |
- }, |
- isEnabled : { |
- generate : function() { return [enableCap.random()]; }, |
- checkArgValidity : function(c) { return enableCap.has(c); } |
- }, |
- isFramebuffer : { |
- generate : function() { return [GL.createFramebuffer()]; }, |
- cleanup : function(o) { try { GL.deleteFramebuffer(o); } catch(e) {} } |
- }, |
- isProgram : { |
- generate : function() { return [GL.createProgram()]; }, |
- cleanup : function(o) { try { GL.deleteProgram(o); } catch(e) {} } |
- }, |
- isRenderbuffer : { |
- generate : function() { return [GL.createRenderbuffer()]; }, |
- cleanup : function(o) { try { GL.deleteRenderbuffer(o); } catch(e) {} } |
- }, |
- isShader : { |
- generate : function() { return [GL.createShader(shaderType.random())]; }, |
- cleanup : function(o) { try { GL.deleteShader(o); } catch(e) {} } |
- }, |
- isTexture : { |
- generate : function() { return [GL.createTexture()]; }, |
- cleanup : function(o) { try { GL.deleteTexture(o); } catch(e) {} } |
- }*/ |
- |
-}; |