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Unified Diff: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-S_V.js

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-S_V.js
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-S_V.js (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-S_V.js (working copy)
@@ -1,206 +0,0 @@
-// ArgGenerators contains argument generators for WebGL functions.
-// The argument generators are used for running random tests against the WebGL
-// functions.
-//
-// ArgGenerators is an object consisting of functionName : argGen -properties.
-//
-// functionName is a WebGL context function name and the argGen is an argument
-// generator object that encapsulates the requirements to run
-// randomly generated tests on the WebGL function.
-//
-// An argGen object has the following methods:
-// - setup -- set up state for testing the GL function, returns values
-// that need cleanup in teardown. Run once before entering a
-// test loop.
-// - teardown -- do cleanup on setup's return values after testing is complete
-// - generate -- generate a valid set of random arguments for the GL function
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function
-// - cleanup -- do cleanup on generated arguments from generate
-// - checkArgValidity -- check if passed args are valid. Has a call signature
-// that matches generate's return value. Returns true
-// if args are valid, false if not.
-//
-// Example test loop that demonstrates how the function args and return
-// values flow together:
-//
-// var setupArgs = argGen.setup();
-// for (var i=0; i<numberOfTests; i++) {
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
-// var rv = call the GL function with generatedArgs;
-// argGen.returnValueCleanup(rv);
-// argGen.cleanup.apply(argGen, generatedArgs);
-// }
-// argGen.teardown.apply(argGen, setupArgs);
-//
-ArgGenerators = {
-
-// GL functions in alphabetical order
-
-// S-2
-
- stencilMaskSeparate : {
- generate : function() { return [cullFace.random(), randomInt(0xffffffff)]; },
- checkArgValidity : function(face, mask) {
- return cullFace.has(face);
- },
- teardown : function() { GL.stencilMask(0xffffffff); }
- },
- stencilOp : {
- generate : function() {
- return [stencilOp.random(), stencilOp.random(), stencilOp.random()];
- },
- checkArgValidity : function(sfail, dpfail, dppass) {
- return stencilOp.has(sfail) && stencilOp.has(dpfail) && stencilOp.has(dppass);
- },
- teardown : function() { GL.stencilOp(GL.KEEP, GL.KEEP, GL.KEEP); }
- },
- stencilOpSeparate : {
- generate : function() {
- return [cullFace.random(), stencilOp.random(), stencilOp.random(), stencilOp.random()];
- },
- checkArgValidity : function(face, sfail, dpfail, dppass) {
- return cullFace.has(face) && stencilOp.has(sfail) &&
- stencilOp.has(dpfail) && stencilOp.has(dppass);
- },
- teardown : function() { GL.stencilOp(GL.KEEP, GL.KEEP, GL.KEEP); }
- },
-
-// T
- texImage2D : {
- noAlreadyTriedCheck : true, // Object.toSource is very slow here
- setup : function() {
- var tex = GL.createTexture();
- var tex2 = GL.createTexture();
- GL.bindTexture(GL.TEXTURE_2D, tex);
- GL.bindTexture(GL.TEXTURE_CUBE_MAP, tex2);
- return [tex, tex2];
- },
- generate : function() {
- var format = texImageFormat.random();
- if (Math.random() < 0.5) {
- var img = randomImage(16,16);
- var a = [ texImageTarget.random(), 0, format, format, GL.UNSIGNED_BYTE, img ];
- return a;
- } else {
- var pix = null;
- if (Math.random > 0.5) {
- pix = new Uint8Array(16*16*4);
- }
- return [
- texImageTarget.random(), 0,
- format, 16, 16, 0,
- format, GL.UNSIGNED_BYTE, pix
- ];
- }
- },
- checkArgValidity : function(target, level, internalformat, width, height, border, format, type, data) {
- // or : function(target, level, internalformat, format, type, image)
- if (!texImageTarget.has(target) || castToInt(level) < 0)
- return false;
- if (arguments.length <= 6) {
- var xformat = width;
- var xtype = height;
- var ximage = border;
- if ((ximage instanceof HTMLImageElement ||
- ximage instanceof HTMLVideoElement ||
- ximage instanceof HTMLCanvasElement ||
- ximage instanceof ImageData) &&
- texImageInternalFormat.has(internalformat) &&
- texImageFormat.has(xformat) &&
- texImageType.has(xtype) &&
- internalformat == xformat)
- return true;
- return false;
- }
- var w = castToInt(width), h = castToInt(height), b = castToInt(border);
- return texImageInternalFormat.has(internalformat) && w >= 0 && h >= 0 &&
- b == 0 && (data == null || data.byteLength == w*h*4) &&
- texImageFormat.has(format) && texImageType.has(type)
- && internalformat == format;
- },
- teardown : function(tex, tex2) {
- GL.bindTexture(GL.TEXTURE_2D, null);
- GL.bindTexture(GL.TEXTURE_CUBE_MAP, null);
- GL.deleteTexture(tex);
- GL.deleteTexture(tex2);
- }
- },
- texParameterf : {
- generate : function() {
- var pname = texParameterPname.random();
- var param = texParameterParam[pname].random();
- return [bindTextureTarget.random(), pname, param];
- },
- checkArgValidity : function(target, pname, param) {
- if (!bindTextureTarget.has(target))
- return false;
- if (!texParameterPname.has(pname))
- return false;
- return texParameterParam[pname].has(param);
- }
- },
- texParameteri : {
- generate : function() {
- var pname = texParameterPname.random();
- var param = texParameterParam[pname].random();
- return [bindTextureTarget.random(), pname, param];
- },
- checkArgValidity : function(target, pname, param) {
- if (!bindTextureTarget.has(target))
- return false;
- if (!texParameterPname.has(pname))
- return false;
- return texParameterParam[pname].has(param);
- }
- },
- texSubImage2D : {}, // FIXME
-
-// U
-
- uniform1f : {}, // FIXME
- uniform1fv : {}, // FIXME
- uniform1i : {}, // FIXME
- uniform1iv : {}, // FIXME
- uniform2f : {}, // FIXME
- uniform2fv : {}, // FIXME
- uniform2i : {}, // FIXME
- uniform2iv : {}, // FIXME
- uniform3f : {}, // FIXME
- uniform3fv : {}, // FIXME
- uniform3i : {}, // FIXME
- uniform3iv : {}, // FIXME
- uniform4f : {}, // FIXME
- uniform4fv : {}, // FIXME
- uniform4i : {}, // FIXME
- uniform4iv : {}, // FIXME
- uniformMatrix2fv : {}, // FIXME
- uniformMatrix3fv : {}, // FIXME
- uniformMatrix4fv : {}, // FIXME
- useProgram : {}, // FIXME
-
-// V
-
- validateProgram : {}, // FIXME
- vertexAttrib1f : {}, // FIXME
- vertexAttrib1fv : {}, // FIXME
- vertexAttrib2f : {}, // FIXME
- vertexAttrib2fv : {}, // FIXME
- vertexAttrib3f : {}, // FIXME
- vertexAttrib3fv : {}, // FIXME
- vertexAttrib4f : {}, // FIXME
- vertexAttrib4fv : {}, // FIXME
- vertexAttribPointer : {}, // FIXME
- viewport : {
- generate : function() {
- return [randomInt(3000)-1500, randomInt(3000)-1500, randomIntFromRange(0,3000), randomIntFromRange(0,3000)];
- },
- checkArgValidity : function(x,y,w,h) {
- return castToInt(w) >= 0 && castToInt(h) >= 0;
- },
- teardown : function() {
- GL.viewport(0,0,GL.canvas.width, GL.canvas.height);
- }
- }
-
-};

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