Index: third_party/webgl/sdk/tests/conformance/textures/tex-image-and-uniform-binding-bugs.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/tex-image-and-uniform-binding-bugs.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/textures/tex-image-and-uniform-binding-bugs.html (working copy) |
@@ -1,66 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions are |
-met: |
- |
- * Redistributions of source code must retain the above copyright |
-notice, this list of conditions and the following disclaimer. |
- * Redistributions in binary form must reproduce the above |
-copyright notice, this list of conditions and the following disclaimer |
-in the documentation and/or other materials provided with the |
-distribution. |
- * Neither the name of Google Inc. nor the names of its |
-contributors may be used to endorse or promote products derived from |
-this software without specific prior written permission. |
- |
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
- |
-description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); |
- |
-var gl = create3DContext(); |
-var floatProgram = loadProgram(gl, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag"); |
-shouldBeUndefined("gl.useProgram(floatProgram)"); |
-var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); |
- |
-var tmpcanvas = document.createElement("canvas"); |
-tmpcanvas.width = 2; |
-tmpcanvas.height = 2; |
-var texture = gl.createTexture(); |
-shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); |
-shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); |
- |
-successfullyParsed = true; |
- |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |