Index: third_party/webgl/sdk/tests/conformance/state/gl-geterror.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/state/gl-geterror.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/state/gl-geterror.html (working copy) |
@@ -1,77 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
- found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<title>WebGL get error conformance test.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> |
-<div id="description"></div><div id="console"></div> |
-<script> |
-description("Test getError."); |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var tex = gl.createTexture(); |
-gl.bindTexture(gl.TEXTURE_2D, tex); |
- |
-gl.enable(desktopGL.ALPHA_TEST); |
-glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM"); |
-gl.viewport(-1, -1, -1, -1); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE"); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION"); |
- |
-// Generate 2 errors of each type for 6 total possible errors. |
-// The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to |
-// either return the first error or many errors in an unspecied order. |
-gl.viewport(-1, -1, -1, -1); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
-gl.enable(desktopGL.ALPHA_TEST); |
-gl.viewport(-1, -1, -1, -1); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
-// Note: This error is specifically last because we know it will be synthasized |
-// by WebGL at least when implemented on top of Desktop OpenGL |
-gl.enable(desktopGL.ALPHA_TEST); |
- |
-var err1 = gl.getError(); |
-var err2 = gl.getError(); |
-var err3 = gl.getError(); |
-var err4 = gl.getError(); |
-var err5 = gl.getError(); |
-var err6 = gl.getError(); |
- |
-debug(""); |
-if (err2 == gl.NO_ERROR) { |
- debug("This WebGL implementation looks like it uses the 'first error' method"); |
- debug("There should be 1 error, the first one generated"); |
- shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO_ERROR'); |
-} else { |
- debug("This WebGL implementation looks like it uses the many error method"); |
- debug("Check is that at least one of the errors is the first error"); |
- shouldBeTrue('err1 == gl.INVALID_VALUE || ' + |
- 'err2 == gl.INVALID_VALUE || ' + |
- 'err3 == gl.INVALID_VALUE || ' + |
- 'err4 == gl.INVALID_VALUE || ' + |
- 'err5 == gl.INVALID_VALUE || ' + |
- 'err6 == gl.INVALID_VALUE'); |
- shouldBeTrue('gl.getError() == gl.NO_ERROR'); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |
- |