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1 <!-- | |
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
7 "http://www.w3.org/TR/html4/loose.dtd"> | |
8 <html> | |
9 <head> | |
10 <title>WebGL get error conformance test.</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"> </script> | |
15 <script src="../resources/webgl-test-utils.js"> </script> | |
16 </head> | |
17 <body> | |
18 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></
canvas> | |
19 <div id="description"></div><div id="console"></div> | |
20 <script> | |
21 description("Test getError."); | |
22 var wtu = WebGLTestUtils; | |
23 var canvas = document.getElementById("example"); | |
24 var gl = wtu.create3DContext(canvas); | |
25 var tex = gl.createTexture(); | |
26 gl.bindTexture(gl.TEXTURE_2D, tex); | |
27 | |
28 gl.enable(desktopGL.ALPHA_TEST); | |
29 glErrorShouldBe(gl, gl.INVALID_ENUM, "should generate INVALID_ENUM"); | |
30 gl.viewport(-1, -1, -1, -1); | |
31 glErrorShouldBe(gl, gl.INVALID_VALUE, "should generate INVALID_VALUE"); | |
32 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null
); | |
33 glErrorShouldBe(gl, gl.INVALID_OPERATION, "should generate INVALID_OPERATION"); | |
34 | |
35 // Generate 2 errors of each type for 6 total possible errors. | |
36 // The OpenGL ES 2.0 spec section 2.5 says the implementation is allowed to | |
37 // either return the first error or many errors in an unspecied order. | |
38 gl.viewport(-1, -1, -1, -1); | |
39 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null
); | |
40 gl.enable(desktopGL.ALPHA_TEST); | |
41 gl.viewport(-1, -1, -1, -1); | |
42 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null
); | |
43 // Note: This error is specifically last because we know it will be synthasized | |
44 // by WebGL at least when implemented on top of Desktop OpenGL | |
45 gl.enable(desktopGL.ALPHA_TEST); | |
46 | |
47 var err1 = gl.getError(); | |
48 var err2 = gl.getError(); | |
49 var err3 = gl.getError(); | |
50 var err4 = gl.getError(); | |
51 var err5 = gl.getError(); | |
52 var err6 = gl.getError(); | |
53 | |
54 debug(""); | |
55 if (err2 == gl.NO_ERROR) { | |
56 debug("This WebGL implementation looks like it uses the 'first error' method")
; | |
57 debug("There should be 1 error, the first one generated"); | |
58 shouldBeTrue('err1 == gl.INVALID_VALUE && err2 == gl.NO_ERROR && err3 == gl.NO
_ERROR'); | |
59 } else { | |
60 debug("This WebGL implementation looks like it uses the many error method"); | |
61 debug("Check is that at least one of the errors is the first error"); | |
62 shouldBeTrue('err1 == gl.INVALID_VALUE || ' + | |
63 'err2 == gl.INVALID_VALUE || ' + | |
64 'err3 == gl.INVALID_VALUE || ' + | |
65 'err4 == gl.INVALID_VALUE || ' + | |
66 'err5 == gl.INVALID_VALUE || ' + | |
67 'err6 == gl.INVALID_VALUE'); | |
68 shouldBeTrue('gl.getError() == gl.NO_ERROR'); | |
69 } | |
70 | |
71 debug(""); | |
72 successfullyParsed = true; | |
73 </script> | |
74 <script src="../../resources/js-test-post.js"></script> | |
75 </body> | |
76 </html> | |
77 | |
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