Index: third_party/webgl/sdk/tests/conformance/programs/gl-shader-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/programs/gl-shader-test.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/programs/gl-shader-test.html (working copy) |
@@ -1,48 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL ShaderL Conformance Tests</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2"> </canvas> |
-<script> |
-description("This test checks a few things about WebGL Shaders."); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-var gl = create3DContext(document.getElementById("canvas")); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- debug(""); |
- debug("Checking shaders."); |
- |
- // Create the shader object |
- var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); |
- assertMsg(shader == null, |
- "should not be able to create GEOMETRY shader"); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
- |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |