OLD | NEW |
| (Empty) |
1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL ShaderL Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="canvas" width="2" height="2"> </canvas> | |
20 <script> | |
21 description("This test checks a few things about WebGL Shaders."); | |
22 | |
23 debug(""); | |
24 debug("Canvas.getContext"); | |
25 | |
26 var gl = create3DContext(document.getElementById("canvas")); | |
27 if (!gl) { | |
28 testFailed("context does not exist"); | |
29 } else { | |
30 testPassed("context exists"); | |
31 | |
32 debug(""); | |
33 debug("Checking shaders."); | |
34 | |
35 // Create the shader object | |
36 var shader = gl.createShader(desktopGL['GEOMETRY_SHADER_ARB']); | |
37 assertMsg(shader == null, | |
38 "should not be able to create GEOMETRY shader"); | |
39 } | |
40 | |
41 debug(""); | |
42 successfullyParsed = true; | |
43 | |
44 </script> | |
45 <script src="../../resources/js-test-post.js"></script> | |
46 | |
47 </body> | |
48 </html> | |
OLD | NEW |