Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(153)

Unified Diff: third_party/webgl/sdk/tests/conformance/programs/gl-getshadersource.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/webgl/sdk/tests/conformance/programs/gl-getshadersource.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/programs/gl-getshadersource.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/programs/gl-getshadersource.html (working copy)
@@ -1,39 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
- <title>WebGL getShaderSource conformance test.</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"> </script>
-<script src="../resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
-<script>
-description("Tests that the source that goes into a shader is what comes out.");
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("example");
-var gl = wtu.create3DContext(canvas);
-var original = document.getElementById("vshader").text;
-var shader = gl.createShader(gl.VERTEX_SHADER);
-gl.shaderSource(shader, original);
-var source = gl.getShaderSource(shader);
-shouldBe("source", "original");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
-successfullyParsed = true;
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-
-

Powered by Google App Engine
This is Rietveld 408576698