Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B1.js |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B1.js (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B1.js (working copy) |
@@ -1,55 +0,0 @@ |
-// ArgGenerators contains argument generators for WebGL functions. |
-// The argument generators are used for running random tests against the WebGL |
-// functions. |
-// |
-// ArgGenerators is an object consisting of functionName : argGen -properties. |
-// |
-// functionName is a WebGL context function name and the argGen is an argument |
-// generator object that encapsulates the requirements to run |
-// randomly generated tests on the WebGL function. |
-// |
-// An argGen object has the following methods: |
-// - setup -- set up state for testing the GL function, returns values |
-// that need cleanup in teardown. Run once before entering a |
-// test loop. |
-// - teardown -- do cleanup on setup's return values after testing is complete |
-// - generate -- generate a valid set of random arguments for the GL function |
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
-// - cleanup -- do cleanup on generated arguments from generate |
-// - checkArgValidity -- check if passed args are valid. Has a call signature |
-// that matches generate's return value. Returns true |
-// if args are valid, false if not. |
-// |
-// Example test loop that demonstrates how the function args and return |
-// values flow together: |
-// |
-// var setupArgs = argGen.setup(); |
-// for (var i=0; i<numberOfTests; i++) { |
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
-// var rv = call the GL function with generatedArgs; |
-// argGen.returnValueCleanup(rv); |
-// argGen.cleanup.apply(argGen, generatedArgs); |
-// } |
-// argGen.teardown.apply(argGen, setupArgs); |
-// |
-ArgGenerators = { |
- |
-// GL functions in alphabetical order |
- |
-// B-1 |
- |
- bindAttribLocation : { |
- generate : function() { |
- var program = GL.createProgram(); |
- return [program, randomVertexAttribute(), randomName()]; |
- }, |
- checkArgValidity : function(program, index, name) { |
- return GL.isProgram(program) && isVertexAttribute(index) && isValidName(name); |
- }, |
- cleanup : function(program, index, name) { |
- try { GL.deleteProgram(program); } catch(e) {} |
- } |
- } |
- |
-}; |