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Unified Diff: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B2.js

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B2.js
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B2.js (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B2.js (working copy)
@@ -1,148 +0,0 @@
-// ArgGenerators contains argument generators for WebGL functions.
-// The argument generators are used for running random tests against the WebGL
-// functions.
-//
-// ArgGenerators is an object consisting of functionName : argGen -properties.
-//
-// functionName is a WebGL context function name and the argGen is an argument
-// generator object that encapsulates the requirements to run
-// randomly generated tests on the WebGL function.
-//
-// An argGen object has the following methods:
-// - setup -- set up state for testing the GL function, returns values
-// that need cleanup in teardown. Run once before entering a
-// test loop.
-// - teardown -- do cleanup on setup's return values after testing is complete
-// - generate -- generate a valid set of random arguments for the GL function
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function
-// - cleanup -- do cleanup on generated arguments from generate
-// - checkArgValidity -- check if passed args are valid. Has a call signature
-// that matches generate's return value. Returns true
-// if args are valid, false if not.
-//
-// Example test loop that demonstrates how the function args and return
-// values flow together:
-//
-// var setupArgs = argGen.setup();
-// for (var i=0; i<numberOfTests; i++) {
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
-// var rv = call the GL function with generatedArgs;
-// argGen.returnValueCleanup(rv);
-// argGen.cleanup.apply(argGen, generatedArgs);
-// }
-// argGen.teardown.apply(argGen, setupArgs);
-//
-ArgGenerators = {
-
-// GL functions in alphabetical order
-
-// B-2
-
- bindBuffer : {
- generate : function(buf) {
- return [bufferTarget.random(), GL.createBuffer()];
- },
- checkArgValidity : function(target, buf) {
- if (!bufferTarget.has(target))
- return false;
- GL.bindBuffer(target, buf);
- return GL.isBuffer(buf);
- },
- cleanup : function(t, buf, m) {
- GL.deleteBuffer(buf);
- }
- },
- bindFramebuffer : {
- generate : function() {
- return [GL.FRAMEBUFFER, Math.random() > 0.5 ? null : GL.createFramebuffer()];
- },
- checkArgValidity : function(target, fbo) {
- if (target != GL.FRAMEBUFFER)
- return false;
- if (fbo != null)
- GL.bindFramebuffer(target, fbo);
- return (fbo == null || GL.isFramebuffer(fbo));
- },
- cleanup : function(target, fbo) {
- GL.bindFramebuffer(target, null);
- if (fbo)
- GL.deleteFramebuffer(fbo);
- }
- },
- bindRenderbuffer : {
- generate : function() {
- return [GL.RENDERBUFFER, Math.random() > 0.5 ? null : GL.createRenderbuffer()];
- },
- checkArgValidity : function(target, rbo) {
- if (target != GL.RENDERBUFFER)
- return false;
- if (rbo != null)
- GL.bindRenderbuffer(target, rbo);
- return (rbo == null || GL.isRenderbuffer(rbo));
- },
- cleanup : function(target, rbo) {
- GL.bindRenderbuffer(target, null);
- if (rbo)
- GL.deleteRenderbuffer(rbo);
- }
- },
- bindTexture : {
- generate : function() {
- return [bindTextureTarget.random(), Math.random() > 0.5 ? null : GL.createTexture()];
- },
- checkArgValidity : function(target, o) {
- if (!bindTextureTarget.has(target))
- return false;
- if (o != null)
- GL.bindTexture(target, o);
- return (o == null || GL.isTexture(o));
- },
- cleanup : function(target, o) {
- GL.bindTexture(target, null);
- if (o)
- GL.deleteTexture(o);
- }
- },
- blendColor : {
- generate : function() { return randomColor(); },
- teardown : function() { GL.blendColor(0,0,0,0); }
- },
- blendEquation : {
- generate : function() { return [blendEquationMode.random()]; },
- checkArgValidity : function(o) { return blendEquationMode.has(o); },
- teardown : function() { GL.blendEquation(GL.FUNC_ADD); }
- },
- blendEquationSeparate : {
- generate : function() {
- return [blendEquationMode.random(), blendEquationMode.random()];
- },
- checkArgValidity : function(o,p) {
- return blendEquationMode.has(o) && blendEquationMode.has(p);
- },
- teardown : function() { GL.blendEquationSeparate(GL.FUNC_ADD, GL.FUNC_ADD); }
- },
- blendFunc : {
- generate : function() {
- return [blendFuncSfactor.random(), blendFuncDfactor.random()];
- },
- checkArgValidity : function(s,d) {
- return blendFuncSfactor.has(s) && blendFuncDfactor.has(d);
- },
- teardown : function() { GL.blendFunc(GL.ONE, GL.ZERO); }
- },
- blendFuncSeparate : {
- generate : function() {
- return [blendFuncSfactor.random(), blendFuncDfactor.random(),
- blendFuncSfactor.random(), blendFuncDfactor.random()];
- },
- checkArgValidity : function(s,d,as,ad) {
- return blendFuncSfactor.has(s) && blendFuncDfactor.has(d) &&
- blendFuncSfactor.has(as) && blendFuncDfactor.has(ad) ;
- },
- teardown : function() {
- GL.blendFuncSeparate(GL.ONE, GL.ZERO, GL.ONE, GL.ZERO);
- }
- }
-
-};

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