Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js (working copy) |
@@ -1,63 +0,0 @@ |
-// ArgGenerators contains argument generators for WebGL functions. |
-// The argument generators are used for running random tests against the WebGL |
-// functions. |
-// |
-// ArgGenerators is an object consisting of functionName : argGen -properties. |
-// |
-// functionName is a WebGL context function name and the argGen is an argument |
-// generator object that encapsulates the requirements to run |
-// randomly generated tests on the WebGL function. |
-// |
-// An argGen object has the following methods: |
-// - setup -- set up state for testing the GL function, returns values |
-// that need cleanup in teardown. Run once before entering a |
-// test loop. |
-// - teardown -- do cleanup on setup's return values after testing is complete |
-// - generate -- generate a valid set of random arguments for the GL function |
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
-// - cleanup -- do cleanup on generated arguments from generate |
-// - checkArgValidity -- check if passed args are valid. Has a call signature |
-// that matches generate's return value. Returns true |
-// if args are valid, false if not. |
-// |
-// Example test loop that demonstrates how the function args and return |
-// values flow together: |
-// |
-// var setupArgs = argGen.setup(); |
-// for (var i=0; i<numberOfTests; i++) { |
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
-// var rv = call the GL function with generatedArgs; |
-// argGen.returnValueCleanup(rv); |
-// argGen.cleanup.apply(argGen, generatedArgs); |
-// } |
-// argGen.teardown.apply(argGen, setupArgs); |
-// |
-ArgGenerators = { |
- |
-// GL functions in alphabetical order |
- |
-// A |
- |
- activeTexture : { |
- generate : function() { return [textureUnit.random()]; }, |
- checkArgValidity : function(t) { return textureUnit.has(t); }, |
- teardown : function() { GL.activeTexture(GL.TEXTURE0); } |
- }, |
- attachShader : { |
- generate : function() { |
- var p = GL.createProgram(); |
- var sh = GL.createShader(shaderType.random()); |
- return [p, sh]; |
- }, |
- checkArgValidity : function(p, sh) { |
- return GL.isProgram(p) && GL.isShader(sh) && !GL.getAttachedShaders(p).has(sh); |
- }, |
- cleanup : function(p, sh) { |
- try {GL.detachShader(p,sh);} catch(e) {} |
- try {GL.deleteProgram(p);} catch(e) {} |
- try {GL.deleteShader(sh);} catch(e) {} |
- } |
- } |
- |
-}; |