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Unified Diff: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-A.js (working copy)
@@ -1,63 +0,0 @@
-// ArgGenerators contains argument generators for WebGL functions.
-// The argument generators are used for running random tests against the WebGL
-// functions.
-//
-// ArgGenerators is an object consisting of functionName : argGen -properties.
-//
-// functionName is a WebGL context function name and the argGen is an argument
-// generator object that encapsulates the requirements to run
-// randomly generated tests on the WebGL function.
-//
-// An argGen object has the following methods:
-// - setup -- set up state for testing the GL function, returns values
-// that need cleanup in teardown. Run once before entering a
-// test loop.
-// - teardown -- do cleanup on setup's return values after testing is complete
-// - generate -- generate a valid set of random arguments for the GL function
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function
-// - cleanup -- do cleanup on generated arguments from generate
-// - checkArgValidity -- check if passed args are valid. Has a call signature
-// that matches generate's return value. Returns true
-// if args are valid, false if not.
-//
-// Example test loop that demonstrates how the function args and return
-// values flow together:
-//
-// var setupArgs = argGen.setup();
-// for (var i=0; i<numberOfTests; i++) {
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
-// var rv = call the GL function with generatedArgs;
-// argGen.returnValueCleanup(rv);
-// argGen.cleanup.apply(argGen, generatedArgs);
-// }
-// argGen.teardown.apply(argGen, setupArgs);
-//
-ArgGenerators = {
-
-// GL functions in alphabetical order
-
-// A
-
- activeTexture : {
- generate : function() { return [textureUnit.random()]; },
- checkArgValidity : function(t) { return textureUnit.has(t); },
- teardown : function() { GL.activeTexture(GL.TEXTURE0); }
- },
- attachShader : {
- generate : function() {
- var p = GL.createProgram();
- var sh = GL.createShader(shaderType.random());
- return [p, sh];
- },
- checkArgValidity : function(p, sh) {
- return GL.isProgram(p) && GL.isShader(sh) && !GL.getAttachedShaders(p).has(sh);
- },
- cleanup : function(p, sh) {
- try {GL.detachShader(p,sh);} catch(e) {}
- try {GL.deleteProgram(p);} catch(e) {}
- try {GL.deleteShader(sh);} catch(e) {}
- }
- }
-
-};

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