Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B3.js |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B3.js (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-B3.js (working copy) |
@@ -1,62 +0,0 @@ |
-// ArgGenerators contains argument generators for WebGL functions. |
-// The argument generators are used for running random tests against the WebGL |
-// functions. |
-// |
-// ArgGenerators is an object consisting of functionName : argGen -properties. |
-// |
-// functionName is a WebGL context function name and the argGen is an argument |
-// generator object that encapsulates the requirements to run |
-// randomly generated tests on the WebGL function. |
-// |
-// An argGen object has the following methods: |
-// - setup -- set up state for testing the GL function, returns values |
-// that need cleanup in teardown. Run once before entering a |
-// test loop. |
-// - teardown -- do cleanup on setup's return values after testing is complete |
-// - generate -- generate a valid set of random arguments for the GL function |
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function |
-// - cleanup -- do cleanup on generated arguments from generate |
-// - checkArgValidity -- check if passed args are valid. Has a call signature |
-// that matches generate's return value. Returns true |
-// if args are valid, false if not. |
-// |
-// Example test loop that demonstrates how the function args and return |
-// values flow together: |
-// |
-// var setupArgs = argGen.setup(); |
-// for (var i=0; i<numberOfTests; i++) { |
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs); |
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs); |
-// var rv = call the GL function with generatedArgs; |
-// argGen.returnValueCleanup(rv); |
-// argGen.cleanup.apply(argGen, generatedArgs); |
-// } |
-// argGen.teardown.apply(argGen, setupArgs); |
-// |
-ArgGenerators = { |
- |
-// GL functions in alphabetical order |
- |
-// B-3 |
- |
- bufferData : { |
- setup : function() { |
- var buf = GL.createBuffer(); |
- var ebuf = GL.createBuffer(); |
- GL.bindBuffer(GL.ARRAY_BUFFER, buf); |
- GL.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, ebuf); |
- return [buf, ebuf]; |
- }, |
- generate : function(buf, ebuf) { |
- return [bufferTarget.random(), randomBufferData(), bufferMode.random()]; |
- }, |
- checkArgValidity : function(target, bufData, mode) { |
- return bufferTarget.has(target) && isBufferData(bufData) && bufferMode.has(mode); |
- }, |
- teardown : function(buf, ebuf) { |
- GL.deleteBuffer(buf); |
- GL.deleteBuffer(ebuf); |
- }, |
- } |
- |
-}; |