Index: third_party/webgl/sdk/tests/conformance/limits/gl-min-uniforms.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/limits/gl-min-uniforms.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/limits/gl-min-uniforms.html (working copy) |
@@ -1,112 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL the minimum number of uniforms are supported.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-#define NUM_UNIFORMS 128 // See spec |
-attribute vec4 vPosition; |
-uniform vec4 uni[NUM_UNIFORMS]; |
-varying vec4 color; |
-void main() |
-{ |
- gl_Position = vPosition; |
- vec4 c = vec4(0,0,0,0); |
- for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { |
- c += uni[ii]; |
- } |
- color = c; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-precision mediump float; |
-varying vec4 color; |
-void main() |
-{ |
- gl_FragColor = color; |
-} |
-</script> |
-<script id="vshader2" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-void main() |
-{ |
- gl_Position = vPosition; |
-} |
-</script> |
- |
-<script id="fshader2" type="x-shader/x-fragment"> |
-precision mediump float; |
-#define NUM_UNIFORMS 16 // See spec |
-uniform vec4 uni[NUM_UNIFORMS]; |
-void main() |
-{ |
- vec4 c = vec4(0,0,0,0); |
- for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { |
- c += uni[ii]; |
- } |
- gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0); |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
- |
-//------------------------------------------------------------------------------ |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition'], [0]); |
- |
-for (var ii = 0; ii < 128; ++ii) { |
- var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); |
- gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128); |
-} |
- |
-wtu.drawQuad(gl); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1); |
- |
-//------------------------------------------------------------------------------ |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)], |
- ['vPosition'], [0]); |
- |
-for (var ii = 0; ii < 16; ++ii) { |
- var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); |
- gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii); |
-} |
- |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.drawQuad(gl); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1); |
- |
-successfullyParsed = true; |
- |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |
- |