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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL the minimum number of uniforms are supported.</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/js-test-pre.js"></script> | |
13 <script src="../resources/webgl-test.js"> </script> | |
14 <script src="../resources/webgl-test-utils.js"> </script> | |
15 </head> | |
16 <body> | |
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c
anvas> | |
18 <div id="description"></div> | |
19 <div id="console"></div> | |
20 <script id="vshader" type="x-shader/x-vertex"> | |
21 #define NUM_UNIFORMS 128 // See spec | |
22 attribute vec4 vPosition; | |
23 uniform vec4 uni[NUM_UNIFORMS]; | |
24 varying vec4 color; | |
25 void main() | |
26 { | |
27 gl_Position = vPosition; | |
28 vec4 c = vec4(0,0,0,0); | |
29 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { | |
30 c += uni[ii]; | |
31 } | |
32 color = c; | |
33 } | |
34 </script> | |
35 | |
36 <script id="fshader" type="x-shader/x-fragment"> | |
37 precision mediump float; | |
38 varying vec4 color; | |
39 void main() | |
40 { | |
41 gl_FragColor = color; | |
42 } | |
43 </script> | |
44 <script id="vshader2" type="x-shader/x-vertex"> | |
45 attribute vec4 vPosition; | |
46 void main() | |
47 { | |
48 gl_Position = vPosition; | |
49 } | |
50 </script> | |
51 | |
52 <script id="fshader2" type="x-shader/x-fragment"> | |
53 precision mediump float; | |
54 #define NUM_UNIFORMS 16 // See spec | |
55 uniform vec4 uni[NUM_UNIFORMS]; | |
56 void main() | |
57 { | |
58 vec4 c = vec4(0,0,0,0); | |
59 for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { | |
60 c += uni[ii]; | |
61 } | |
62 gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0); | |
63 } | |
64 </script> | |
65 <script> | |
66 var wtu = WebGLTestUtils; | |
67 var canvas = document.getElementById("example"); | |
68 var gl = wtu.create3DContext(canvas); | |
69 var program = wtu.setupTexturedQuad(gl); | |
70 | |
71 //------------------------------------------------------------------------------ | |
72 var program = wtu.setupProgram( | |
73 gl, | |
74 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), | |
75 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], | |
76 ['vPosition'], [0]); | |
77 | |
78 for (var ii = 0; ii < 128; ++ii) { | |
79 var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); | |
80 gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128); | |
81 } | |
82 | |
83 wtu.drawQuad(gl); | |
84 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); | |
85 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255],
"Should render 255,127,64,32 (+/-1)", 1); | |
86 | |
87 //------------------------------------------------------------------------------ | |
88 var program = wtu.setupProgram( | |
89 gl, | |
90 [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER), | |
91 wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)], | |
92 ['vPosition'], [0]); | |
93 | |
94 for (var ii = 0; ii < 16; ++ii) { | |
95 var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); | |
96 gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii); | |
97 } | |
98 | |
99 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); | |
100 wtu.drawQuad(gl); | |
101 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); | |
102 wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], "
Should render 32,64,127,255 (+/-1)", 1); | |
103 | |
104 successfullyParsed = true; | |
105 | |
106 </script> | |
107 <script src="../../resources/js-test-post.js"></script> | |
108 | |
109 </body> | |
110 </html> | |
111 | |
112 | |
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