Index: third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/limits/gl-min-textures.html (working copy) |
@@ -1,75 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL the minimum number of uniforms are supported.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-void main() |
-{ |
- gl_Position = vPosition; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-#define NUM_TEXTURES 8 // See spec |
-precision mediump float; |
-uniform sampler2D uni[8]; |
-void main() |
-{ |
- vec4 c = vec4(0,0,0,0); |
- for (int ii = 0; ii < NUM_TEXTURES; ++ii) { |
- c += texture2D(uni[ii], vec2(0.5, 0.5)); |
- } |
- gl_FragColor = c; |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
- |
-//------------------------------------------------------------------------------ |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition'], [0]); |
- |
-for (var ii = 0; ii < 8; ++ii) { |
- var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); |
- gl.activeTexture(gl.TEXTURE0 + ii); |
- var tex = gl.createTexture(); |
- wtu.fillTexture(gl, tex, 1, 1, [32, 16, 8, ii * 9], 0); |
- gl.uniform1i(loc, ii); |
-} |
- |
-wtu.drawQuad(gl); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.checkCanvas(gl, [255, 128, 64, 252], |
- "Should render using all texture units"); |
- |
-successfullyParsed = true; |
- |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |
- |