Index: third_party/webgl/sdk/tests/conformance/limits/gl-min-attribs.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/limits/gl-min-attribs.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/limits/gl-min-attribs.html (working copy) |
@@ -1,86 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL the minimum number of attributes are supported.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-attribute vec4 v0; |
-attribute vec4 v1; |
-attribute vec4 v2; |
-attribute vec4 v3; |
-attribute vec4 v4; |
-attribute vec4 v5; |
-attribute vec4 v6; |
-varying vec4 color; |
-void main() |
-{ |
- gl_Position = vPosition; |
- color = v0 + v1 + v2 + v3 + v4 + v5 + v6; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-precision mediump float; |
-varying vec4 color; |
-void main() |
-{ |
- gl_FragColor = color; |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
- |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'], |
- [0, 1, 2, 3, 4, 5, 6, 7]); |
- |
-for (var ii = 0; ii < 7; ++ii) { |
- var v = (ii + 1) / 28; |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
- v, v/2, v/4, v/8, |
- v, v/2, v/4, v/8, |
- v, v/2, v/4, v/8, |
- v, v/2, v/4, v/8, |
- v, v/2, v/4, v/8, |
- v, v/2, v/4, v/8]), gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(ii + 1); |
- gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0); |
-} |
- |
-wtu.drawQuad(gl); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1); |
- |
-successfullyParsed = true; |
- |
-</script> |
-</body> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |
- |